Search

April 20, 2011
Issues »
...FLOAT * sin(x); // contains no double->float conversions

-- 
Configure issuemail: http://d.puremagic.com/issues...
April 20, 2011
General »
Robert Jacques:

Today GPUs are just starting to manage doubles efficiently (Tesla?).


If you compile...
April 20, 2011
General »
bearophile Wrote:

Loosing precision on a fractional number seems like it would be a very...
April 20, 2011
General »
True, if you have N compiler switches, you have 2^N different compilers to test...
April 20, 2011
General »
...or write a Lint tool for D.
April 20, 2011
General »
I do GP GPU work, so I use floats all the time. They're also...
April 20, 2011
Issues »
http://d.puremagic.com/issues/show_bug.cgi?id=5864


bearophile_hugs@eml.cc changed...
April 20, 2011
General »
Andrei:

OK :-) But I will probably write an article about this, because I have found...
April 20, 2011
General »
Yes please. I once felt the same way, but learned better since.

Andrei
April 20, 2011
General »
On Tue, 19 Apr 2011, Walter Bright wrote:

The stronger argument, that I agree with...
191 192 193 194 195 196 197 198 199 200 201
Next ›   Last »