April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...zero-init camp. Not much point to NaN as a debug aide if FP correctness... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...index of some NaN after being alerted with a less localized NaN). NaN being designed... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...0 where either int went extinct/0 nan is a black hole for basically every... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...want to litter the fast path with NaN checks. You probably could do with asserts... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...correct by accident than NaN is. So the only argument for NaN is that it... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...without NaN init. The world didn't end nor did I call for a NaN... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...there tradeoffs between any of these; but nan is a black hole specifically designed to... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...a thread of 4 people saying "yes nan init is a huge annoyance [specif use... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...big world. For the things I do, nan works well. I've had to point... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...win/lose. My understanding of the pros and cons of NaN initialization has not changed. | |||
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