April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...in the current world you should dislike nan? A little convoluted but I'll accept... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...went undetected (and that the fix is simple if annoying to the "never NaN" contingent). | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...a world where no one checks for NaN at any point at any time and... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...being nan I'm pretty sure this is just the gpus reaction to nan, draw... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...wrote: Having a game made in D, NaN is my #1 pain to deal with... | |||
April 29 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...you *do* know they failed why would NaN be unhelpful in localizing the problem? It... | |||
April 28 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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When a NaN shows up unexpectedly in the results, it's indicative of a bug... | |||
April 26 General » Re: OT: Leaving Rust gamedev after 3 years | |||
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...to graphics programming dealing with floating point, NaN will be a problem that not everyone... | |||
March 29 General » Re: Side-Effect System in D | |||
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...range information, float that can't be NaN, non-empty types for ranges, and so... | |||
February 29 DIP Ideas » Standardize base types for metaprogramming | |||
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...0, 0.0., "" 2. invalid: max-1, nan, "ERROR" 3. onevalue: 1, 1.0, "1... | |||
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