July 12, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Thanks, Danny Arends! I fixed the configuration in dub.json, and in the application.d... | |||
July 10, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Just disable shader compilation using dub, the shader only needs to be compiled once. Since... | |||
July 10, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Thank, Danny Arends! I see you. I got error: # glslc app/src/main/assets/data... | |||
July 10, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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OpenGL is being replaced by vulcan, just to plug my little project: http://github.com... | |||
July 10, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Thank, H. S. Teoh! | |||
July 09, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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...specific to D, but to OpenGL in general, because OpenGL itself does not have direct... | |||
July 09, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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You may also need to use the exact version of "bettercmath": "0.3.1". | |||
July 09, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Dear Vitaly (Google translates it like that :)), I didn't touch that game for a... | |||
July 09, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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...configuration "yesBC" is up to date. bindbc-opengl 0.12.0: target for configuration "dynamicBC... | |||
July 09, 2021 Learn » Re: Trivial simple OpenGl working example | |||
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Drug, thank! I using! | |||
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