January 21, 2023 Announce » D Language Foundation Monthly Meeting Summary for December 2022 | |||
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...ago when I implemented a mixin-based OpenGL binding for Derelict that could be configured... | |||
January 04, 2023 Announce » Re: Poll for D Game Dev | |||
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...learn more :) SDL2 (and eventually 3) and OpenGL Generally like the platform support with SDL... | |||
November 26, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...specific rendering instead of OpenGL. Not sure how viable a purely opengl gui library would... | |||
November 25, 2022 Announce » Re: D + Qt + QtDesigner | |||
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Just to clarify, CopperSpice does not require OpenGL (CsOpenGL) or Vulkan (CsVulkan) for rendering a... | |||
November 24, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...and-off for over ten years now. OpenGL is not a requirement for a gui... | |||
November 24, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...is indeed very complicated and time consuming. OpenGL does not handle font rendering, glyph shaping... | |||
November 23, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...difficult if you have good experience with OpenGL, and SFML/SDL (there may be other... | |||
November 23, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...you can not just call a few OpenGL functions. What about Vulkan support? Are you... | |||
November 21, 2022 Announce » Re: D + Qt + QtDesigner | |||
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...about we work on our own UI library for D language in opengl or something? | |||
November 12, 2022 Announce » Release of iota 0.3.0-alpha done | |||
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...input polling and some windowing under Windows. OpenGL framebuffer support started but not yet completed... | |||
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