July 24, 2003
Just to avoid confusion, by "singleton" I mean an object of which only one instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.

They work great for handling things like configuration information and the like.

So anyone have any idea how to create on in D?

Thanks
Terry

July 24, 2003
Terry Bayne wrote:
> Just to avoid confusion, by "singleton" I mean an object of which only one instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.
> 
> They work great for handling things like configuration information and the like.
> 
> So anyone have any idea how to create on in D?  
> 
> Thanks
> Terry
> 

How about just creating one up front, and save it in a global variable?
Bill

July 24, 2003
"Terry Bayne" <gnome@hiwaay.net> escreveu na mensagem news:Xns93C28B1B4AEAEtbaynehiwaaynet@63.105.9.61...
> Just to avoid confusion, by "singleton" I mean an object of which only one instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.
>
> They work great for handling things like configuration information and the like.
>
> So anyone have any idea how to create on in D?
>
> Thanks
> Terry

Hi,

    You can write your singletonas you would do in C++ or Java. Something
like this works correctly:

module singleton;


class Singleton {

    private static Singleton shared;
    private static this() {
        shared = new Singleton();
    }
    private this() {
    }
    public static Singleton getInstance() {
        return shared;
    }
    public void print(char[] name) {
        printf("Hello %.*s! I'm %d.\r\n", name, cast(int*) this);
    }
}
int main() {
    Singleton a = Singleton.getInstance();
    a.print("a");
    Singleton b = Singleton.getInstance();
    b.print("b");
    a.print("a");
    return 0;
}

    In D you can also define variables in the module scope, "static this" is
the module constructor, will run once.

    Best regards,
    Daniel Yokomiso.



---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.502 / Virus Database: 300 - Release Date: 18/7/2003


July 25, 2003
Terry Bayne wrote:
> Just to avoid confusion, by "singleton" I mean an object of which only one instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.

Not through direct syntax.  You can synthesize one using a static member and function.  You can also force memory recycling:

   class Singleton
   {
       static Singleton singleton;

       new (uint size)
       {
           if (singleton === null)
           {
               singleton = (Singleton) new void * [(size + 3) / 4];
               singleton.init ();
           }
           return singleton;
       }

       /* This is used instead of a constructor to avoid having the constructor called multiple times. */
       void init ()
       {
           /* Prepare the singleton. */
       }
   }

   Singleton a = new Singleton (); /* Create the new singleton. */
   Singleton b = new Singleton (); /* Recycle the old singleton. */

Unfortunately one can't create a Singleton base class that would have the inherited property, because "new" isn't passed the ClassInfo.

One might ask what I'm doing using "new void * [size / 4]" instead of "new ubyte [size]".  Once the GC is type-aware, casting between an array of values and an object reference will result in any pointers in the object being collected.  I think I've advocated putting in casting limitations to prevent the problem before, but in any case I am now; you should not be able to cast between a value array and a pointer.

July 25, 2003
In D you can make the ctors private yet the module it's defined in can still access them.  So yeah, that should work.

Sean

"Bill Cox" <bill@viasic.com> wrote in message news:3F204B87.3080201@viasic.com...
> Terry Bayne wrote:
> > Just to avoid confusion, by "singleton" I mean an object of which only
one
> > instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.
> >
> > They work great for handling things like configuration information and
the
> > like.
> >
> > So anyone have any idea how to create on in D?
> >
> > Thanks
> > Terry
> >
>
> How about just creating one up front, and save it in a global variable? Bill


July 25, 2003
A singleton is nearly indistinguishable from a module, in concept.

Sean

"Terry Bayne" <gnome@hiwaay.net> wrote in message news:Xns93C28B1B4AEAEtbaynehiwaaynet@63.105.9.61...
> Just to avoid confusion, by "singleton" I mean an object of which only one instance can be instanciated, and any subsequent attempts to create an instance of the object return a reference to the first one created.
>
> They work great for handling things like configuration information and the like.
>
> So anyone have any idea how to create on in D?
>
> Thanks
> Terry


Top | Discussion index | About this forum | D home