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November 30, 2015 Pixelbuffer to draw on a surface | ||||
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Hi, is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds? |
November 30, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to TheDGuy | On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote: > Hi, > is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds? Are any of these suitable for your needs? https://github.com/DerelictOrg/DerelictSDL2 http://dgame-dev.de/ https://github.com/DerelictOrg/DerelictSFML2 https://github.com/DerelictOrg/DerelictAllegro5 http://api.gtkd.org/src/gdk/Cairo.html I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving it. Haven't used the others for D pixel rendering but I'm sure they're fine too. bye, lobo |
November 30, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to lobo | On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>> Hi,
>> is there any possibility, to draw with a pixelbuffer to a surface (for example with GTKD) and to update it every few milliseconds?
>
> Are any of these suitable for your needs?
>
> https://github.com/DerelictOrg/DerelictSDL2
> http://dgame-dev.de/
>
> https://github.com/DerelictOrg/DerelictSFML2
> https://github.com/DerelictOrg/DerelictAllegro5
> http://api.gtkd.org/src/gdk/Cairo.html
>
>
> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving it. Haven't used the others for D pixel rendering but I'm sure they're fine too.
>
> bye,
> lobo
Thanks for your answer,
but there is no specific solution inside GTKD?
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November 30, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to TheDGuy | On 30.11.2015 15:49, TheDGuy wrote:
> On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
>> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>>> Hi,
>>> is there any possibility, to draw with a pixelbuffer to a surface
>>> (for example with GTKD) and to update it every few milliseconds?
>>
>> Are any of these suitable for your needs?
>>
>> https://github.com/DerelictOrg/DerelictSDL2
>> http://dgame-dev.de/
>>
>> https://github.com/DerelictOrg/DerelictSFML2
>> https://github.com/DerelictOrg/DerelictAllegro5
>> http://api.gtkd.org/src/gdk/Cairo.html
>>
>>
>> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving
>> it. Haven't used the others for D pixel rendering but I'm sure they're
>> fine too.
>>
>> bye,
>> lobo
> Thanks for your answer,
> but there is no specific solution inside GTKD?
>
As I know cairo is a part of GTK, so you consider using cairo as a specific solution.
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November 30, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to drug | On 30.11.2015 16:09, drug wrote:
> On 30.11.2015 15:49, TheDGuy wrote:
>> On Monday, 30 November 2015 at 09:09:00 UTC, lobo wrote:
>>> On Monday, 30 November 2015 at 08:37:04 UTC, TheDGuy wrote:
>>>> Hi,
>>>> is there any possibility, to draw with a pixelbuffer to a surface
>>>> (for example with GTKD) and to update it every few milliseconds?
>>>
>>> Are any of these suitable for your needs?
>>>
>>> https://github.com/DerelictOrg/DerelictSDL2
>>> http://dgame-dev.de/
>>>
>>> https://github.com/DerelictOrg/DerelictSFML2
>>> https://github.com/DerelictOrg/DerelictAllegro5
>>> http://api.gtkd.org/src/gdk/Cairo.html
>>>
>>>
>>> I'm using DerelictSDL2 and Dgame for small 2D hobby games and loving
>>> it. Haven't used the others for D pixel rendering but I'm sure they're
>>> fine too.
>>>
>>> bye,
>>> lobo
>> Thanks for your answer,
>> but there is no specific solution inside GTKD?
>>
> As I know cairo is a part of GTK, so you consider using cairo as a
> specific solution.
*you can consider
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November 30, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to TheDGuy | > but there is no specific solution inside GTKD? for example, in pseudo code auto surf = new Surface(.......); // look for cairo.Surface doc auto cr = cairo.Context.Context.create(surf); // pb is an existing gdkpixbuf.Pixbuf gdk.Cairo.setSourcePixbuf(cr, pb, width, height); cr.paint(); adding onDraw event listener on the widget owner of the Pixbuf (gtk.Image for example) |
December 04, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to visitor | Thanks for your answers. I think Cairo is the right way but i have a hard time to translate any of those C++ or Python tutorials to D, my current code: import gtk.Main; import gtk.MainWindow; import gtk.DrawingArea; import gdk.Cairo; import gtk.Widget; void main(string[] args){ Main.init(args); MainWindow win = new MainWindow("Tutorial"); win.setDefaultSize(250,250); win.add(new MyArea()); win.showAll(); Main.run(); } class MyArea : DrawingArea { this(){ } bool on_draw(){ return true; } } I tried to work with this Python tutorial (i think Python is easier to read than C++): http://www.tortall.net/mu/wiki/PyGTKCairoTutorial but if i try to do this: "cr = self.window.cairo_create()" i get: "No property Window for type main.Area"? |
December 06, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to TheDGuy | gtkd demos for examples, might be of interest, like clock : https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d |
December 07, 2015 Re: Pixelbuffer to draw on a surface | ||||
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Posted in reply to visitor | On Sunday, 6 December 2015 at 13:32:19 UTC, visitor wrote:
> gtkd demos for examples, might be of interest, like clock :
> https://github.com/gtkd-developers/GtkD/blob/master/demos/cairo/cairo_clock/clock.d
Thanks!
I didn't knew about that source, that helped me alot :)
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