February 05, 2016
Function: gui & 2D graphics

Package name: bud
Pronunc.: B.U.D.  bee-U-dee

Files:
   bud
    +-- trees.d : AABB tree impl
    |
    +-- apple.d : application
    |
    +-- seeds.d : basic app utilities included throughout bud
    |
    +-- bong.d :  box data structure
    |
    +-- const.d : (couldn't think of a good one here) constants like enum {X, Y, Z}
    |
    +-- weed.d : events passed around
    |
    +-- edible.d : exceptions
    |
    +-- leaves.d : geometry in AABB tree and base class of dank
    |
    +-- dank.d : gui base class
    |
    +-- roots.d : obj base class to (most) all
    |
    +-- green.d : renderer
    |
    +-- chollas.d : vectors
    |
    +-- doors.d : windows with base class dank

Anyhow, had a question: what should const.d be named in this scheme?

And also thought some would appreciate the humor :)
February 06, 2016
On Friday, 5 February 2016 at 20:19:58 UTC, Enjoys Math wrote:
>
> Anyhow, had a question: what should const.d be named in this scheme?
>
compost.d

> And also thought some would appreciate the humor :)

Amusing, but I feel like it might be awful confusing to actually use.  I've always wondered if these "cute" naming schemes help or harm...

-Wyatt