February 05, 2016 I was thinking of cool names for a new D gui library when... | ||||
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Function: gui & 2D graphics Package name: bud Pronunc.: B.U.D. bee-U-dee Files: bud +-- trees.d : AABB tree impl | +-- apple.d : application | +-- seeds.d : basic app utilities included throughout bud | +-- bong.d : box data structure | +-- const.d : (couldn't think of a good one here) constants like enum {X, Y, Z} | +-- weed.d : events passed around | +-- edible.d : exceptions | +-- leaves.d : geometry in AABB tree and base class of dank | +-- dank.d : gui base class | +-- roots.d : obj base class to (most) all | +-- green.d : renderer | +-- chollas.d : vectors | +-- doors.d : windows with base class dank Anyhow, had a question: what should const.d be named in this scheme? And also thought some would appreciate the humor :) |
February 06, 2016 Re: I was thinking of cool names for a new D gui library when... | ||||
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Posted in reply to Enjoys Math | On Friday, 5 February 2016 at 20:19:58 UTC, Enjoys Math wrote: > > Anyhow, had a question: what should const.d be named in this scheme? > compost.d > And also thought some would appreciate the humor :) Amusing, but I feel like it might be awful confusing to actually use. I've always wondered if these "cute" naming schemes help or harm... -Wyatt |
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