Thread overview
Cursor
Mar 15, 2003
Phill
Mar 15, 2003
Matthew Wilson
Mar 15, 2003
Phill
Mar 15, 2003
Matthew Wilson
March 15, 2003
Hi there

I am trying to  use my own cursor throughout the
entire program.
I have the following code:
==============================
HCURSOR hCursor;
    hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
    SetCursor(hCursor);
==============================
While this code works fine if I use it while catching a key or mouse event
and
also in the onDraw method, I cannot get it to stay after the window
repaints. Ive tried
onCreate also but this has no effect.

Any help would be appreciated .
Im new to this, as you can see

Phill.




March 15, 2003
When the mouse is moved over a window, it is sent the WM_SETCURSOR message. (Actually, the parent window is sent the message first, and if it does not return TRUE, the message is sent to the actual window itself. Naturally this is the case for multiple levels of parent/child windows.)

If the window (or parent) does return TRUE, it is expected that it calls SetCursor. If not, the system deduces a cursor to set, based upon whether in client area, whether a cursor was registered as part of the window class, etc. etc. (See the documentation for WM_SETCURSOR).

The catch is revealed in the documentation for SetCursor:

"If your application must set the cursor while it is in a window, make sure the class cursor for the specified window's class is set to NULL. If the class cursor is not NULL, the system restores the class cursor each time the mouse is moved. "

In this case, if it is your window you should handle the WM_SETCURSOR message and do something like the following:

BOOL CSomeWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
    if(nHitTest == NTCLIENT &&
       ... some condition, meaning that you want the cursor ...)
  {
     ::SetCursor(AfxGetApp()->LoadCursor(IDC_CURSOR2));
  }
  else
  {
      return C<ParentWnd>::OnSetCursor(pWnd, nHitTest, message);
  }
}


"Phill" <phillbert@pacific.net.au> wrote in message news:b4ua6t$o8q$1@digitaldaemon.com...
> Hi there
>
> I am trying to  use my own cursor throughout the
> entire program.
> I have the following code:
> ==============================
> HCURSOR hCursor;
>     hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
>     SetCursor(hCursor);
> ==============================
> While this code works fine if I use it while catching a key or mouse event
> and
> also in the onDraw method, I cannot get it to stay after the window
> repaints. Ive tried
> onCreate also but this has no effect.
>
> Any help would be appreciated .
> Im new to this, as you can see
>
> Phill.
>
>
>
>


March 15, 2003
Thanks very much for your help!
With your help this got the results I wanted.

BOOL CMainFrame::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{

  if(TRUE){
         HCURSOR hCursor;
         hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
        SetCursor(hCursor);
        return TRUE;
  }


   return CFrameWnd::OnSetCursor(pWnd, nHitTest, message);
}


"Matthew Wilson" <dmd@synesis.com.au> wrote in message news:b4uha5$t6m$1@digitaldaemon.com...
> When the mouse is moved over a window, it is sent the WM_SETCURSOR
message.
> (Actually, the parent window is sent the message first, and if it does not return TRUE, the message is sent to the actual window itself. Naturally
this
> is the case for multiple levels of parent/child windows.)
>
> If the window (or parent) does return TRUE, it is expected that it calls SetCursor. If not, the system deduces a cursor to set, based upon whether
in
> client area, whether a cursor was registered as part of the window class, etc. etc. (See the documentation for WM_SETCURSOR).
>
> The catch is revealed in the documentation for SetCursor:
>
> "If your application must set the cursor while it is in a window, make
sure
> the class cursor for the specified window's class is set to NULL. If the class cursor is not NULL, the system restores the class cursor each time
the
> mouse is moved. "
>
> In this case, if it is your window you should handle the WM_SETCURSOR message and do something like the following:
>
> BOOL CSomeWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
> {
>     if(nHitTest == NTCLIENT &&
>        ... some condition, meaning that you want the cursor ...)
>   {
>      ::SetCursor(AfxGetApp()->LoadCursor(IDC_CURSOR2));
>   }
>   else
>   {
>       return C<ParentWnd>::OnSetCursor(pWnd, nHitTest, message);
>   }
> }
>
>
> "Phill" <phillbert@pacific.net.au> wrote in message news:b4ua6t$o8q$1@digitaldaemon.com...
> > Hi there
> >
> > I am trying to  use my own cursor throughout the
> > entire program.
> > I have the following code:
> > ==============================
> > HCURSOR hCursor;
> >     hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
> >     SetCursor(hCursor);
> > ==============================
> > While this code works fine if I use it while catching a key or mouse
event
> > and
> > also in the onDraw method, I cannot get it to stay after the window
> > repaints. Ive tried
> > onCreate also but this has no effect.
> >
> > Any help would be appreciated .
> > Im new to this, as you can see
> >
> > Phill.
> >
> >
> >
> >
>
>


March 15, 2003
You're most welcome. :)

"Phill" <phillbert@pacific.net.au> wrote in message news:b4v2l3$1dc6$1@digitaldaemon.com...
> Thanks very much for your help!
> With your help this got the results I wanted.
>
> BOOL CMainFrame::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
> {
>
>   if(TRUE){
>          HCURSOR hCursor;
>          hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
>         SetCursor(hCursor);
>         return TRUE;
>   }
>
>
>    return CFrameWnd::OnSetCursor(pWnd, nHitTest, message);
> }
>
>
> "Matthew Wilson" <dmd@synesis.com.au> wrote in message news:b4uha5$t6m$1@digitaldaemon.com...
> > When the mouse is moved over a window, it is sent the WM_SETCURSOR
> message.
> > (Actually, the parent window is sent the message first, and if it does
not
> > return TRUE, the message is sent to the actual window itself. Naturally
> this
> > is the case for multiple levels of parent/child windows.)
> >
> > If the window (or parent) does return TRUE, it is expected that it calls SetCursor. If not, the system deduces a cursor to set, based upon
whether
> in
> > client area, whether a cursor was registered as part of the window
class,
> > etc. etc. (See the documentation for WM_SETCURSOR).
> >
> > The catch is revealed in the documentation for SetCursor:
> >
> > "If your application must set the cursor while it is in a window, make
> sure
> > the class cursor for the specified window's class is set to NULL. If the class cursor is not NULL, the system restores the class cursor each time
> the
> > mouse is moved. "
> >
> > In this case, if it is your window you should handle the WM_SETCURSOR message and do something like the following:
> >
> > BOOL CSomeWnd::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
> > {
> >     if(nHitTest == NTCLIENT &&
> >        ... some condition, meaning that you want the cursor ...)
> >   {
> >      ::SetCursor(AfxGetApp()->LoadCursor(IDC_CURSOR2));
> >   }
> >   else
> >   {
> >       return C<ParentWnd>::OnSetCursor(pWnd, nHitTest, message);
> >   }
> > }
> >
> >
> > "Phill" <phillbert@pacific.net.au> wrote in message news:b4ua6t$o8q$1@digitaldaemon.com...
> > > Hi there
> > >
> > > I am trying to  use my own cursor throughout the
> > > entire program.
> > > I have the following code:
> > > ==============================
> > > HCURSOR hCursor;
> > >     hCursor = AfxGetApp()->LoadCursor(IDC_CURSOR2);
> > >     SetCursor(hCursor);
> > > ==============================
> > > While this code works fine if I use it while catching a key or mouse
> event
> > > and
> > > also in the onDraw method, I cannot get it to stay after the window
> > > repaints. Ive tried
> > > onCreate also but this has no effect.
> > >
> > > Any help would be appreciated .
> > > Im new to this, as you can see
> > >
> > > Phill.
> > >
> > >
> > >
> > >
> >
> >
>
>