Thread overview
[Issue 5024] New: Order of execution of invariant and pre/post conditions
Jan 19, 2012
Walter Bright
October 09, 2010
http://d.puremagic.com/issues/show_bug.cgi?id=5024

           Summary: Order of execution of invariant and pre/post
                    conditions
           Product: D
           Version: D2
          Platform: x86
        OS/Version: Windows
            Status: NEW
          Severity: normal
          Priority: P2
         Component: DMD
        AssignedTo: nobody@puremagic.com
        ReportedBy: bearophile_hugs@eml.cc


--- Comment #0 from bearophile_hugs@eml.cc 2010-10-09 06:36:30 PDT ---
This is a D2 program that uses Contracts:


import std.c.stdio: printf;

class Foo {
    int x = 0;

    invariant() {
        printf("Foo invariant: %d\n", x);
        assert(x >= 0);
    }

    this() {
        printf("Foo constructor: %d\n", x);
        x = 0;
    }

    void setX(int newx)
        in {
            printf("Foo.setX precondition: %d\n", newx);
            assert(newx >= 0);
        } out {
            printf("Foo.setX postcondition: %d\n", x);
            assert(x == newx);
        } body {
            printf("Foo.setX body\n");
            x = newx;
        }
}

void main() {
    auto c = new Foo();
    c.setX(10);
}


This is the output of the program, DMD 2.049:

Foo constructor: 0
Foo invariant: 0
Foo.setX precondition: 10
Foo invariant: 0
Foo.setX body
Foo invariant: 10
Foo.setX postcondition: 10


But I think the Foo.setX precondition needs to run after the Foo invariant, and the Foo.setX postcondition has to run before the Foo invariant.

See bug 5023

See also bug 3578 and bug 3856

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Walter Bright <bugzilla@digitalmars.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
                 CC|                            |bugzilla@digitalmars.com
         Resolution|                            |DUPLICATE


--- Comment #1 from Walter Bright <bugzilla@digitalmars.com> 2012-01-19 13:58:09 PST ---
*** This issue has been marked as a duplicate of issue 5023 ***

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--- Comment #2 from bearophile_hugs@eml.cc 2012-01-19 19:25:11 PST ---
It's not a duplicate. Issue 5023 asks to document something, and this issue asks to make that something in a different way.

A discussion thread: http://www.digitalmars.com/webnews/newsgroups.php?art_group=digitalmars.D&article_id=155592

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--- Comment #3 from bearophile_hugs@eml.cc 2012-01-19 19:28:04 PST ---
Walter has said:

> My reasoning is it (1) doesn't make any difference and (2) it's always
> been like that - and if it did make a difference, it would break 10 years
> of existing code.

A note: this issue is of a list of about twenty issues that I especially care about. Essentially *all* of them are little/tiny breaking changes like this one.

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