Thread overview
Project - Sinbad
Apr 21, 2004
C. Sauls
Apr 21, 2004
John Reimer
Apr 21, 2004
C. Sauls
Apr 21, 2004
Phill
Apr 21, 2004
C. Sauls
Apr 21, 2004
Scott Egan
Apr 21, 2004
C. Sauls
Apr 23, 2004
Brad Anderson
Apr 23, 2004
C. Sauls
April 21, 2004
I've just gotten the go-ahead to start up a project to re-implement the
OGRE (http://www.ogre3d.org/) 3D engine in D.  Anybody with any
knowledge in game development, OpenGL, DirectX (and HLSL), nVidia's
'Cg', and just general know-how is welcome to help out.  Suggestions on
where to have this project "live" (ie, sf.net, Tigress, or dsource.org)
are welcome, although I'm leaning toward dsource... just because its
"ours".  :)  Currently the project is named Sinbad (in case you hadn't
guessed) after the original's author.

I'm really just planning it for now, and starting to talk a bit with
Steve/Sinbad about some future features, which we could build our D
version in mind of, such as a plugin to support 3D sound based around
the SceneNode class.  (ie, load sounds and attach them to 'objects', the
scene manager then automatically playing them when the 'ears' object,
probably the camera, comes into range, and modifying the volume
according to nearness, and panning according to direction, etc).

There isn't much info just yet, but I'd like to at least get started
talking about it as soon as possible.

-C. Sauls
-Invironz
April 21, 2004
C. Sauls wrote:
> I've just gotten the go-ahead to start up a project to re-implement the
> OGRE (http://www.ogre3d.org/) 3D engine in D.  Anybody with any
> knowledge in game development, OpenGL, DirectX (and HLSL), nVidia's
> 'Cg', and just general know-how is welcome to help out.  Suggestions on
> where to have this project "live" (ie, sf.net, Tigress, or dsource.org)
> are welcome, although I'm leaning toward dsource... just because its
> "ours".  :)  Currently the project is named Sinbad (in case you hadn't
> guessed) after the original's author.
> 
> I'm really just planning it for now, and starting to talk a bit with
> Steve/Sinbad about some future features, which we could build our D
> version in mind of, such as a plugin to support 3D sound based around
> the SceneNode class.  (ie, load sounds and attach them to 'objects', the
> scene manager then automatically playing them when the 'ears' object,
> probably the camera, comes into range, and modifying the volume
> according to nearness, and panning according to direction, etc).
> 
> There isn't much info just yet, but I'd like to at least get started
> talking about it as soon as possible.
> 
> -C. Sauls
> -Invironz

Now this is very good news!  I'd like to see this project happen.  I'd love to help, but I've got myself dedicated to another project for now.  It wouldn't do jumping from one project to the next :-).  I'll be watching this one closely, though.  It'd be really nice to see it appear on dsource.
April 21, 2004
I just went over to dsource and posted a cheesy forum request, so hopefully we can start discussions soon.  I do think its worth nothing, by the way, that when I got in contact with Steve he said he'd actually heard of the Digital Mars D language and simply hadn't had the time to fully consider it...  So see, we're getting some exposure after all! And that was *before* the /. influx.

-C. Sauls
-Invironz
April 21, 2004
"C. Sauls" <ibisbasenji@yahoo.com> wrote in message news:c65h9b$4oo$2@digitaldaemon.com...
> I just went over to dsource and posted a cheesy forum request, so hopefully we can start discussions soon.  I do think its worth nothing,

Did you mean "worth nothing"? Or worth noting?

Phill.


---
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April 21, 2004
Eek, I meant "worth noting".
Wish I had a way to edit a post without re-submitting it... ah well.

-C. Sauls
-Invironz
April 21, 2004
In outlook Express select your message in the group and then from the message menu select cancel message.


"Phill" <phill@pacific.net.au> wrote in message news:c65moq$e44$1@digitaldaemon.com...
> I thought so :o))
>
> Apparently there is a way to delete a message
> that you have sent, but I dont know how this is
> done, unfortunately.
>
> Phill.
>
>
> "C. Sauls" <ibisbasenji@yahoo.com> wrote in message news:c65m8q$d39$1@digitaldaemon.com...
> > Eek, I meant "worth noting".
> > Wish I had a way to edit a post without re-submitting it... ah well.
> >
> > -C. Sauls
> > -Invironz
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.659 / Virus Database: 423 - Release Date: 4/15/2004
>
>


April 21, 2004
Scott Egan wrote:
> In outlook Express select your message in the group and then from the
> message menu select cancel message.

Done identically in Mozilla Thunderbird.  I also have an "Edit as New" option, but it'd be nice if there were a way to edit a message in place rather than posting a brand new one.  Ah well.

-C. Sauls
-Invironz
April 23, 2004

C. Sauls wrote:
> I just went over to dsource and posted a cheesy forum request, so hopefully we can start discussions soon.  

Sorry for the delay.  Forum is up and running.  I'll get the project pages up as the discussion picks up and code starts to appear.

Good luck!!

BA
April 23, 2004
Hey no problem, I just used the time to work on some other junk.  (Like the D parser I keep procrastinating on.)

> 
> Good luck!!
> 

Thanks!

-C. Sauls
-Invironz