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November 23, 2004
Commercial D Development Enviroment?
Walter,

Do you plan on having a commercial D development enviroment? or are you
leaving this up to others.

Zz
November 23, 2004
Re: Commercial D Development Enviroment?
"Zz" <Zz@Zz.com> wrote in message news:cnv956$hdc$1@digitaldaemon.com...
> Walter,
>
> Do you plan on having a commercial D development enviroment? or are you
> leaving this up to others.

I'm leaving it up to others. There's just no way I can take on another big
project.
November 23, 2004
Re: Commercial D Development Enviroment?
On 2004-11-23 06:08:47 -0600, "Zz" <Zz@Zz.com> said:

> Walter,
> 
> Do you plan on having a commercial D development enviroment? or are you
> leaving this up to others.
> 
> Zz

Well, Project Builder on Mac OS X comes pretty close! You can set it up 
for syntax highlighting and build your project from within the IDE as 
long as you write your own Makefile.

People have hacks for doing gameboy development from with in Microsoft 
Visual Studio, so it's possible you could hack VS for D.

Maybe in time, Metrowerks will come out with CodeWarrior for D. <grin>

Brian
November 23, 2004
Re: Commercial D Development Enviroment?
Brian Chapman wrote:

> Well, Project Builder on Mac OS X comes pretty close! You can set it up 
> for syntax highlighting and build your project from within the IDE as 
> long as you write your own Makefile.

Project Builder is nowadays called Xcode, and doesn't use either
Make or Jam anymore but a custom internal XML-like build project.

It should be possible to add some rules to make it call gdc directly,
perhaps even do syntax coloring and symbol lookups (for completion) ?

--anders
November 24, 2004
Re: Commercial D Development Enviroment?
On 2004-11-23 17:41:47 -0600, =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= 
<afb@algonet.se> said:

> Brian Chapman wrote:
> 
>> Well, Project Builder on Mac OS X comes pretty close! You can set it up 
>> for syntax highlighting and build your project from within the IDE as 
>> long as you write your own Makefile.
> 
> Project Builder is nowadays called Xcode, and doesn't use either
> Make or Jam anymore but a custom internal XML-like build project.
> 
> It should be possible to add some rules to make it call gdc directly,
> perhaps even do syntax coloring and symbol lookups (for completion) ?
> 
> --anders

Hi Anders,

Yep, still on 10.2 here. ;-) I think Xcode can still be made to build 
from Makefiles. You have to start a new empty project and then select 
"GNU Makefile" as the build target. I also heard it might be called 
External Target so I'm not sure.

I got syntax highlighting running (thanks to an old post in d.gnu) and 
a Makefile target going. Haven't tested the debugger yet, but I don't 
see why it wouldn't work, except for breakpoint setting maybe. But 
that's easy to hack with a raise(SIGTRAP) call. If we had inline asm 
working, we could just do an asm(".long 0x7d821008")...oh well. I think 
gdb also provides an API for setting break points manually too.

Brian
November 24, 2004
Re: Commercial D Development Enviroment?
Brian Chapman wrote:

> Yep, still on 10.2 here. ;-) I think Xcode can still be made to build 
> from Makefiles. You have to start a new empty project and then select 
> "GNU Makefile" as the build target. I also heard it might be called 
> External Target so I'm not sure.

It can, and most memory leaks are gone in Xcode 1.5...

Just had to re-install it, since the "November Update"
broke all possibilities of generating code with gcc. :(


You can get file mapping, syntax coloring and even the
compilation going in Xcode - by using .pb*spec files :

> d.pbfilespec
> d.pblangspec
> gdc.pbcompspec

Using the PBXCPPSourceScanner, not sure if a custom
new scanner class will be needed for D eventually ?


And I also got the Mac OS X "Framework" support going,
with a few patches to gcc 3.3.5 (with gdc 0.8 added)

Just so that you can say "-framework OpenGL" to link,
and also have the matching gcc find the system headers ?


So Xcode will work, at least as well as GDC does...
But I think I will continue with Terminal and Make.
--anders


PS. Seeya in digitalmars.D.gnu :-)
November 24, 2004
Re: Commercial D Development Enviroment?
> Maybe in time, Metrowerks will come out with CodeWarrior for D. <grin>
>
Oh, how I hope, maybe someone could convince MW Ron, Howard Hinnant and
others at Metrowerks that it's a good idea.

As a long time CodeWarrior user it would really be very welcome, It's my
main C development enviroment under Windows today and in the past I used the
Pascal and Modula-2 compilers.

Zz
November 24, 2004
Re: Commercial D Development Enviroment?
"Walter" <newshound@digitalmars.com> wrote in message
news:co0eg0$27op$1@digitaldaemon.com...
>
> "Zz" <Zz@Zz.com> wrote in message news:cnv956$hdc$1@digitaldaemon.com...
> > Walter,
> >
> > Do you plan on having a commercial D development enviroment? or are you
> > leaving this up to others.
>
> I'm leaving it up to others. There's just no way I can take on another big
> project.
>
I was really hoping that we would one day see "Digital Mars C/C++/D"
enviroment.

Zz
November 24, 2004
Re: Commercial D Development Enviroment?
"Zz" <Zz@Zz.com> wrote in message news:co17l5$a6p$1@digitaldaemon.com...
> "Walter" <newshound@digitalmars.com> wrote in message
> news:co0eg0$27op$1@digitaldaemon.com...
> >
> > "Zz" <Zz@Zz.com> wrote in message news:cnv956$hdc$1@digitaldaemon.com...
> > > Walter,
> > >
> > > Do you plan on having a commercial D development enviroment? or are
you
> > > leaving this up to others.
> >
> > I'm leaving it up to others. There's just no way I can take on another
big
> > project.
> >
> I was really hoping that we would one day see "Digital Mars C/C++/D"
> enviroment.

I'd like to see it too!
November 24, 2004
Re: Commercial D Development Enviroment? (OT: CodeWarrior)
"Zz" <Zz@Zz.com> wrote in message news:co17g8$9ue$1@digitaldaemon.com...
>> Maybe in time, Metrowerks will come out with CodeWarrior for D. <grin>
>>
> Oh, how I hope, maybe someone could convince MW Ron, Howard Hinnant and
> others at Metrowerks that it's a good idea.
>
> As a long time CodeWarrior user it would really be very welcome, It's my
> main C development enviroment under Windows today and in the past I used 
> the
> Pascal and Modula-2 compilers.
>
> Zz
>

I haven't used CodeWarrior for a while but I really liked it when it came 
out. It basically saved the Mac since they supported the PowerPC much better 
than anyone else. I was actually kindof sad when it came out for the PC, but 
I still have a soft spot for CodeWarrior. Making a D plugin or something for 
it would be fun.
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