January 19, 2005
Is there any good way right now to use glut in D? I currently use derelict for openGL, but there is no glut in it, and I need to use some glut functions.


January 19, 2005
Matt wrote:

> Is there any good way right now to use glut in D? I currently use derelict for
> openGL, but there is no glut in it, and I need to use some glut functions.

I translated a newer version of glut.h, at least got "gears" running...

Right now it's just in CVS, and hasn't been tested on Windows either.

Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/

--anders


Modules:

> opengl/gl.d
> opengl/glext.d
> opengl/glu.d
> opengl/glut.d

> sdl/active.d
> sdl/audio.d
> sdl/byteorder.d
> sdl/cdrom.d
> sdl/endian.d
> sdl/error.d
> sdl/events.d
> sdl/getenv.d
> sdl/joystick.d
> sdl/keyboard.d
> sdl/keysym.d
> sdl/main.d
> sdl/mouse.d
> sdl/mutex.d
> sdl/quit.d
> sdl/rwops.d
> sdl/sdl.d
> sdl/syswm.d
> sdl/thread.d
> sdl/timer.d
> sdl/types.d
> sdl/version.d
> sdl/video.d
January 19, 2005
In article <csl3tk$10o5$1@digitaldaemon.com>, =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= says...

>I translated a newer version of glut.h, at least got "gears" running...
>
>Right now it's just in CVS, and hasn't been tested on Windows either.
>
>Will post updated opengl and sdl code on http://www.algonet.se/~afb/d/
>
>--anders
>
>
>Modules:
>
>> opengl/gl.d
>> opengl/glext.d
>> opengl/glu.d
>> opengl/glut.d
>
>> sdl/active.d
>> sdl/audio.d
>> sdl/byteorder.d
>> sdl/cdrom.d
>> sdl/endian.d
>> sdl/error.d
>> sdl/events.d
>> sdl/getenv.d
>> sdl/joystick.d
>> sdl/keyboard.d
>> sdl/keysym.d
>> sdl/main.d
>> sdl/mouse.d
>> sdl/mutex.d
>> sdl/quit.d
>> sdl/rwops.d
>> sdl/sdl.d
>> sdl/syswm.d
>> sdl/thread.d
>> sdl/timer.d
>> sdl/types.d
>> sdl/version.d
>> sdl/video.d

Thanks alot!


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