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January 26, 2005
Re: On language names (Was: Re: What kind of app could D be especially suitable for?)
Walter schreef:
> "zwang" <nehzgnaw@gmail.com> wrote in message
> news:ct8f7q$2217$1@digitaldaemon.com...
> 
>>>Besides, we want to make D so good that an E never will appear. :-)
>>
>>FYI: http://dmoz.org/Computers/Programming/Languages/E/
>>:-)
> 
> 
> PROC / ENDPROC gak!!!
> http://www.stud.uni-hamburg.de/users/goldi/aee/beginner/beginner_4.html
> 
> 

I did program E for some years. It already had non-null terminated 
strings like D has, buildin gui toolkit and precompiled headers/modules. 
But yes, it has a hidious syntax. It was free and compiled fast on my 
Amiga. ;)

Daan
January 26, 2005
Re: On language names (Was: Re: What kind of app could D be especially suitable for?)
On Wed, 26 Jan 2005 11:00:57 -0800, Walter wrote:

> 
> "zwang" <nehzgnaw@gmail.com> wrote in message
> news:ct8f7q$2217$1@digitaldaemon.com...
>> >
>> > Besides, we want to make D so good that an E never will appear. :-)
>>
>> FYI: http://dmoz.org/Computers/Programming/Languages/E/
>> :-)
> 
> PROC / ENDPROC gak!!!
> http://www.stud.uni-hamburg.de/users/goldi/aee/beginner/beginner_4.html


Oooo... that is ugly!
January 26, 2005
Re: Re (OT): What kind of app could D be especially suitable for?
On Wed, 26 Jan 2005 19:10:37 +0000, Kris wrote:

>>
>>Currently, libmango.a also builds on x86 Gentoo Linux with dmd 0.111.  But
>>it also dies after trying to build and link the unittest.  It looks like
>>the new xml stuff is the issue right now.
>>
>>So I don't think the problem is in gdc.
>>
>>- John R.
> 
> Thanks John; I'll get that fixed right away. If you use the unittest within the
> downloaded zipfile, this issue does not occur. 
> 
> - Kris

No problem.  You must have just modified unittest in the last few minutes;
it now compiles without errors.

Thanks,

John R.
January 27, 2005
Re: What kind of app could D be especially suitable for?
Carotinho wrote:
> Hi!
> 
> 
>>- Games, games, games.  We've seen some inital offerings from the far east
>>in the form of Warning Forever and Torus Trooper; both of which are great
>>games. Its amazing what SDL bindings and a nose for fast code can
>>accomplish (both of the above play nicely on my 400Mhz P2).
> 
> 
> I'm currently learning to code games with D, but with Allegro. This is one
> of my dreams:) I've never found before a language so nice to the
> programmer, and still fast and...

Hi,
I want to try the same thing actually. Good to hear that it works well. 
Could you point me to some D binding for the allegro library please?

Regards,
Nils
January 27, 2005
Re: What kind of app could D be especially suitable for?
Hi!

Nils Hensel wrote:

> Hi,
> I want to try the same thing actually. Good to hear that it works well.
> Could you point me to some D binding for the allegro library please?

The binding I use has been written by myself. Up to now it works, but I
admit I've not thorougly tested. Maybe you can help:)
I'm running linux, and I've not managed yet to compile D with Allegro under
Windows, mainly because I don't know how to do the "ALLEGRO_MAIN()" thing.

If you want, I can email you a zip with all the files I use!

Byez:)

Carotinho
January 31, 2005
Re: What kind of app could D be especially suitable for?
How about D-minor?

Andy Friesen wrote:
> Regan Heath wrote:
> 
>> On Mon, 24 Jan 2005 13:33:34 -0500, Jarrett Billingsley  
>> <kb3ctd2@yahoo.com> wrote:
>>
>>>> Embedded o/s for micro-processors? pda's?
>>>
>>>
>>>
>>> Now that someone released a GC-free version of phobos, that may be  
>>> possible.
>>> Of course, D assumes a flat, 32-bit memory space, which is probably
>>> incompatible with many PDAs (i.e. 68K based Palm-powered handhelds.  
>>> the  68K
>>> is a 16-bit processor).  Maybe Pocket PCs, and to a limited extend, 
>>> newer
>>> Palms would be more viable candidates.
>>>
>>> Or, maybe a smaller version of D (D--? ;) )
>>
>>
>> Lets call it "Dmin".
> 
> 
> If we really want to be clever, we could call it "d".
> 
>  -- andy


-- 
-PIB

--
"C++ also supports the notion of *friends*: cooperative classes that
are permitted to see each other's private parts." - Grady Booch
February 03, 2005
Re: Re (OT): What kind of app could D be especially suitable for?
h3r3tic wrote:
> Carotinho wrote:
> 
>> Yes, this is absolutely wonderful :) I have a P3 500 and compilation 
>> is near
>> real time:)) It looks like an interpreted language:))
> 
> 
> Yeah... but that's why D is evil. Most programmers love long compile 
> times. Why ? Check this out: 
> http://www.flipcode.com/cgi-bin/fcarticles.cgi?show=63877
> We definitely need something like this in D...


Well dang, I guess I shouldn't have just ordered that Athlon64 and 
pc3200 ram, eh? ... all my compile times are going to drop like crazy. 
And I use ccache and distcc with my other computer ("just" a 1GHz duron).

-- 
-PIB

--
"C++ also supports the notion of *friends*: cooperative classes that
are permitted to see each other's private parts." - Grady Booch
February 03, 2005
Re: On language names (Was: Re: What kind of app could D be especially suitable for?)
"Walter" <newshound@digitalmars.com> skrev i en meddelelse 
news:ct8pj2$2f6r$2@digitaldaemon.com...
>> FYI: http://dmoz.org/Computers/Programming/Languages/E/
> PROC / ENDPROC gak!!!

It isn't the only language called E. About 10 years ago, I wrote the 
specification for an E language and implemented it. It was a scripting 
language within an application (or application framework). The same piece of 
code would look like:

entry main()
   Print("My first program\n");
end main;

The rationale for "E" was trademark issues and that the application was 
handling EDI (Electronic Data Interchange).

Regards,
Martin
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