January 26, 2005
Walter schreef:
> "zwang" <nehzgnaw@gmail.com> wrote in message
> news:ct8f7q$2217$1@digitaldaemon.com...
> 
>>>Besides, we want to make D so good that an E never will appear. :-)
>>
>>FYI: http://dmoz.org/Computers/Programming/Languages/E/
>>:-)
> 
> 
> PROC / ENDPROC gak!!!
> http://www.stud.uni-hamburg.de/users/goldi/aee/beginner/beginner_4.html
> 
> 

I did program E for some years. It already had non-null terminated strings like D has, buildin gui toolkit and precompiled headers/modules. But yes, it has a hidious syntax. It was free and compiled fast on my Amiga. ;)

Daan
January 26, 2005
On Wed, 26 Jan 2005 11:00:57 -0800, Walter wrote:

> 
> "zwang" <nehzgnaw@gmail.com> wrote in message news:ct8f7q$2217$1@digitaldaemon.com...
>> >
>> > Besides, we want to make D so good that an E never will appear. :-)
>>
>> FYI: http://dmoz.org/Computers/Programming/Languages/E/
>> :-)
> 
> PROC / ENDPROC gak!!! http://www.stud.uni-hamburg.de/users/goldi/aee/beginner/beginner_4.html


Oooo... that is ugly!


January 26, 2005
On Wed, 26 Jan 2005 19:10:37 +0000, Kris wrote:

>>
>>Currently, libmango.a also builds on x86 Gentoo Linux with dmd 0.111.  But it also dies after trying to build and link the unittest.  It looks like the new xml stuff is the issue right now.
>>
>>So I don't think the problem is in gdc.
>>
>>- John R.
> 
> Thanks John; I'll get that fixed right away. If you use the unittest within the downloaded zipfile, this issue does not occur.
> 
> - Kris

No problem.  You must have just modified unittest in the last few minutes; it now compiles without errors.

Thanks,

John R.
January 27, 2005
Carotinho wrote:
> Hi!
> 
> 
>>- Games, games, games.  We've seen some inital offerings from the far east
>>in the form of Warning Forever and Torus Trooper; both of which are great
>>games. Its amazing what SDL bindings and a nose for fast code can
>>accomplish (both of the above play nicely on my 400Mhz P2).
> 
> 
> I'm currently learning to code games with D, but with Allegro. This is one
> of my dreams:) I've never found before a language so nice to the
> programmer, and still fast and...

Hi,
I want to try the same thing actually. Good to hear that it works well. Could you point me to some D binding for the allegro library please?

Regards,
Nils
January 27, 2005
Hi!

Nils Hensel wrote:

> Hi,
> I want to try the same thing actually. Good to hear that it works well.
> Could you point me to some D binding for the allegro library please?

The binding I use has been written by myself. Up to now it works, but I
admit I've not thorougly tested. Maybe you can help:)
I'm running linux, and I've not managed yet to compile D with Allegro under
Windows, mainly because I don't know how to do the "ALLEGRO_MAIN()" thing.

If you want, I can email you a zip with all the files I use!

Byez:)

Carotinho
January 31, 2005
How about D-minor?

Andy Friesen wrote:
> Regan Heath wrote:
> 
>> On Mon, 24 Jan 2005 13:33:34 -0500, Jarrett Billingsley  <kb3ctd2@yahoo.com> wrote:
>>
>>>> Embedded o/s for micro-processors? pda's?
>>>
>>>
>>>
>>> Now that someone released a GC-free version of phobos, that may be  possible.
>>> Of course, D assumes a flat, 32-bit memory space, which is probably
>>> incompatible with many PDAs (i.e. 68K based Palm-powered handhelds.  the  68K
>>> is a 16-bit processor).  Maybe Pocket PCs, and to a limited extend, newer
>>> Palms would be more viable candidates.
>>>
>>> Or, maybe a smaller version of D (D--? ;) )
>>
>>
>> Lets call it "Dmin".
> 
> 
> If we really want to be clever, we could call it "d".
> 
>  -- andy


-- 
-PIB

--
"C++ also supports the notion of *friends*: cooperative classes that
are permitted to see each other's private parts." - Grady Booch
February 03, 2005
h3r3tic wrote:
> Carotinho wrote:
> 
>> Yes, this is absolutely wonderful :) I have a P3 500 and compilation is near
>> real time:)) It looks like an interpreted language:))
> 
> 
> Yeah... but that's why D is evil. Most programmers love long compile times. Why ? Check this out: http://www.flipcode.com/cgi-bin/fcarticles.cgi?show=63877
> We definitely need something like this in D...


Well dang, I guess I shouldn't have just ordered that Athlon64 and pc3200 ram, eh? ... all my compile times are going to drop like crazy. And I use ccache and distcc with my other computer ("just" a 1GHz duron).

-- 
-PIB

--
"C++ also supports the notion of *friends*: cooperative classes that
are permitted to see each other's private parts." - Grady Booch
February 03, 2005
"Walter" <newshound@digitalmars.com> skrev i en meddelelse news:ct8pj2$2f6r$2@digitaldaemon.com...
>> FYI: http://dmoz.org/Computers/Programming/Languages/E/
> PROC / ENDPROC gak!!!

It isn't the only language called E. About 10 years ago, I wrote the specification for an E language and implemented it. It was a scripting language within an application (or application framework). The same piece of code would look like:

entry main()
    Print("My first program\n");
end main;

The rationale for "E" was trademark issues and that the application was handling EDI (Electronic Data Interchange).

Regards,
Martin


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