March 23, 2005
Regan Heath wrote:
> On Tue, 22 Mar 2005 12:43:44 +0000 (UTC), AEon <AEon_member@pathlink.com>  wrote:
> 
>> Derek Parnell says...
...
> It's uuencoded. Search the web for a utility commonly called uudecode. Or,  if you have WinACE rename/save the data as a .uue file right click on it  in windows explorer and use the winace "extract here" option.
> 
> Regan

Decoding the fun way:
http://www.dsource.org/tutorials/index.php?show_example=146


-- 
Justin (a/k/a jcc7)
http://jcc_7.tripod.com/d/
March 23, 2005
AEon wrote:
> Derek Parnell,
> BTW: I have been noting, many feedback posts should really be archived,
> especially all the very useful code-examples.
> 
> AEon

I'm not sure what you mean by "archive". It's not like Walter clears out these newsgroups at the end of every month.

Walter has even produced some handy index pages such as http://www.digitalmars.com/d/archives/digitalmars/D/index.html

They are particularly useful because Google indexes them (http://www.digitalmars.com/d/archives/advancedsearch.html).

Apparently, he hasn't spun out "archives" for this particular newsgroup yet, but I'm sure he will eventually.

On the other hand, if by "archive" you mean gathering together snippets of code, the dsource tutorials projects has already done some of this: http://www.dsource.org/tutorials/. If you think new examples are being added too slowly, you're welcome to start adding some yourself. :)

Also, there's an ever-growing amount of useful information available at Wiki4D. Two of my favorite pages:
http://www.prowiki.org/wiki4d/wiki.cgi?NewsDmD
http://www.prowiki.org/wiki4d/wiki.cgi?ErrorMessages

Everyone is invited to add and/or update to the wiki content, too. It's much easier than writting HTML -- and quite self-explanatory.

-- 
Justin (a/k/a jcc7)
http://jcc_7.tripod.com/d/
March 23, 2005
J C Calvarese wrote:

> AEon wrote:
>> BTW: I have been noting, many feedback posts should really be archived,
>> especially all the very useful code-examples.
> 
> I'm not sure what you mean by "archive". It's not like Walter clears out these newsgroups at the end of every month.

True enough, and now that I finally have a newsreader installed, (Mozilla Thunderbird), I can download and search the posts. I had not been aware of this, since I never used newsgroups before :). I am more of a Forum guy.

> Walter has even produced some handy index pages such as http://www.digitalmars.com/d/archives/digitalmars/D/index.html
> 
> They are particularly useful because Google indexes them (http://www.digitalmars.com/d/archives/advancedsearch.html).
> 
> Apparently, he hasn't spun out "archives" for this particular newsgroup yet, but I'm sure he will eventually.

Personally I hope Walter does have to "waste" his time with things like that too much, giving him more time to work on D. So if the updates are less regular that is fine.

> On the other hand, if by "archive" you mean gathering together snippets of code, the dsource tutorials projects has already done some of this: http://www.dsource.org/tutorials/. If you think new examples are being added too slowly, you're welcome to start adding some yourself. :)

That was what I had been thinking about. And I would normally help with this, but I am desperately trying to recode some 1000+ hours of AEstats coding to D, and that takes up all my time. But once that is done I'd be glad to help. Till then I should have a more solid grasp of D as well.

AEon
March 23, 2005
AEon wrote:
> J C Calvarese wrote:
...
> True enough, and now that I finally have a newsreader installed, (Mozilla Thunderbird), I can download and search the posts. I had not been aware of this, since I never used newsgroups before :). I am more of a Forum guy.

I made that transition myself a few years ago (web forums -> newsreader). I still regularly use the web interface when I'm away from my home computer, but I much prefer Thunderbird when it's available.

>> Apparently, he hasn't spun out "archives" for this particular newsgroup yet, but I'm sure he will eventually.
> 
> Personally I hope Walter does have to "waste" his time with things like that too much, giving him more time to work on D. So if the updates are less regular that is fine.

I think it's automated to where it isn't much effort for him. He probably just pushes a button every month or so. (I don't want him to waste a lot of time on it either, but it's nice to have Google index the newsgroup messages.)

>> On the other hand, if by "archive" you mean gathering together snippets of code, the dsource tutorials projects has already done some of this: http://www.dsource.org/tutorials/. If you think new examples are being added too slowly, you're welcome to start adding some yourself. :)
> 
> 
> That was what I had been thinking about. And I would normally help with this, but I am desperately trying to recode some 1000+ hours of AEstats coding to D, and that takes up all my time. But once that is done I'd be glad to help. Till then I should have a more solid grasp of D as well.
> 
> AEon

Good.

No pressure, I was just suggesting some easy ways to collaborate. AEstats sounds like an interesting use of time, too. ;)

-- 
Justin (a/k/a jcc7)
http://jcc_7.tripod.com/d/
March 25, 2005
J C Calvarese wrote:

> No pressure, I was just suggesting some easy ways to collaborate. AEstats sounds like an interesting use of time, too. ;)

:9

In 4 days I have been able to do more in AEstats (in D), than I was able to do in AEstats++ (in C) in 3-4 weeks. Since in D I no longer need to use pointers, strings are for free, and D has very powerful easy to use sting functions, most of my code is basically error checking, e.g. config using invalid syntax, missing double quotes and the like. The code itself is very minimal.

This is the way C could should always have been!

I already have all the hardcoded obituaries replaced with configuration obituaries that are read on the fly. Sure this is not really a big deal, trying to coding that in C made me weep...

And the best part, AEstats (then called AEstats++) will sooner or later be database driven via MYSQL... and that also should be a *lot* simpler to do than an C++ code.

AEon
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