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July 01, 2005 June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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------------------------------------------------------------------------ Disclaimer: The information below was generated by hand. As such, there may be a few human inaccuracies in it. If I've miscounted, listed you as two people when you're actually one (or vice versa) or otherwise made a typo, please let me know. ------------------------------------------------------------------------ Following the success (ah-hum) of LOLQs last month, another month has passed, and so it's time for some updated statistics. This is only a summary, listing the top 10 in each 'group (more or fewer if necessary). The full statistics can be downloaded here: http://smjg.port5.com/pr/d/lolq.xls Because of various plans, it is as yet unknown when/if I'll be able to post these stats next month. ========= June 2005 ========= D - Total posts: 0 Total posters: 0 D.gnu ----- 1. 13 Geritt P. Haase 2½. 12 Anders F Björklund 2½. 12 David Friedman 4. 8 Denis R 5. 6 U.Baumanis 6. 4 Peri Hankey 7½. 3 bug@d.com 7½. 3 D. Trebbien 10. 2 Carlos Santander B. (aka Carlos Santander) 10. 2 Brad Beveridge (aka brad beveridge) 10. 2 clayasaurus Total posts: 73 Total posters: 17 digitalmars.D ------------- 1. 95 Regan Heath 2. 86 Andrew Fedoniouk 3. 70 Derek Parnell (aka Derek) 4. 60 Sean Kelly 5. 55 Walter 6. 53 Ben Hinkle 7. 51 Brad Beveridge (aka brad beveridge) 8. 46 Trevor Parscal (aka Trevor) 9. 42 Unknown W. Brackets 10. 34 Stewart Gordon Total posts: 1186 Total posters: 110 digitalmars.D.announce ---------------------- 1. 41 Walter 2. 28 Derek Parnell 3. 21 Andrew Fedoniouk 4. 16 Anders F Björklund 5. 15 clayasaurus 6½. 14 Jarrett Billingsley 6½. 14 James Dunne 8. 13 John Reimer 9. 12 Unknown W. Brackets 10. 12 Trevor Parscal Total posts: 73 Total posters: 17 digitalmars.D.bugs ------------------ 1. 47 Thomas Kühne (aka Thomas Kuehne) 2½. 23 Stewart Gordon 2½. 23 Walter 4. 18 Derek Parnell (aka Derek) 5. 14 Regan Heath 6. 10 Ben Hinkle 7. 9 Nick 9. 8 Andrew Fedoniouk 9. 8 Unknown W. Brackets 9. 8 derick_eddington@nospam.yahoo.nospam.com (aka numerous variants) Total posts: 245 Total posters: 36 digitalmars.D.learn ------------------- 1. 28 Regan Heath 2. 21 Derek Parnell 3. 15 Charles Hixson 4. 11 Jarrett Billingsley 5. 9 Chris Sauls 6. 8 Dawid Ciezarkiewicz 8½. 7 Denis R (aka DenisR) 8½. 7 Stewart Gordon 8½. 7 Tiago Gasiba 8½. 7 Trevor Parscal Total posts: 224 Total posters: 51 digitalmars.empire ------------------ Total posts: 0 Total posters: 0 =========== Year so far =========== D - 1½. 4 Walter 1½. 4 Denis R 3½. 3 Stewart Gordon 3½. 3 AEon 5½. 2 Matthew 5½. 2 Thomas Kuehne 16. 1 Derek Parnell 16. 1 Kevin Bealer 16. 1 Marco A 16. 1 Mikael Haapakoski 16. 1 Thomas 16. 1 Bartosz Milewski 16. 1 Benjamin Herr 16. 1 clayasaurus 16. 1 J C Calvarese 16. 1 jmchxy@163.com 16. 1 m.martin@gmx.org 16. 1 Dejan Lekic 16. 1 Benjamin Heath 16. 1 Carlos Santander B. 16. 1 jicman@gmail.com 16. 1 John Reimer 16. 1 Andrew Fedoniouk 16. 1 Norbert Nemec 16. 1 tomo Total posts: 37 Total posters: 25 D.gnu ----- 1. 118 Anders F Björklund 2. 68 David Friedman 3. 29 Thomas Kühne (aka Thomas Kuehne) 4. 21 Carlos Santander B. (aka Carlos Santander) 5. 19 bug@d.com 6. 14 Brad Beveridge (aka brad beveridge) 7. 13 Geritt P. Haase 8. 10 John Reimer 9½. 8 Denis R 9½. 8 Manfred Nowak Total posts: 449 Total posters: 69 digitalmars.D ------------- 1. 874 Anders F Björklund 2. 686 Ben Hinkle 3. 678 Walter 4. 613 Matthew 5. 545 Derek Parnell (aka Derek) 6. 508 Regan Heath 7. 435 Andrew Fedoniouk 8. 327 TechnoZeus 9. 290 Kris (aka kris) 10. 277 John Reimer (aka John R) Total posts: 11744 Total posters: 376 digitalmars.D.announce ---------------------- 1. 105 Walter 2½. 45 Andrew Fedoniouk 2½. 45 Ben Hinkle 4. 41 Derek Parnell 5. 40 Charlie 6. 33 Jarrett Billingsley 7½. 30 Anders F Björklund 7½. 30 John Reimer 9. 29 Stewart Gordon 10. 26 clayasaurus Total posts: 865 Total posters: 95 digitalmars.D.bugs ------------------ 1. 355 Thomas Kühne (aka Thomas Kuehne) 2. 131 Stewart Gordon 3. 125 Walter 4. 117 Regan Heath 5. 89 Ben Hinkle 6. 85 Derek Parnell (aka Derek) 7. 75 Anders F Björklund 8. 60 zwang 9½. 34 Nick 9½. 34 Manfred Nowak Total posts: 1782 Total posters: 119 digitalmars.D.learn ------------------- 1. 114 Regan Heath 2. 108 Derek Parnell 3. 87 AEon 4. 75 Ben Hinkle 5. 41 Jarrett Billingsley 6. 40 J C Calvarese 7. 33 jicman 8. 25 Chris Sauls 9. 24 Andrew Fedoniouk 10. 23 clayasaurus Total posts: 1205 Total posters: 124 digitalmars.empire ------------------ 1. 7 Walter 2½. 3 Derek Parnell 2½. 3 Radoslaw Zarwalski 4½. 2 clayasaurus 4½. 2 Stewart Gordon 7. 1 David Beoulve 7. 1 Joey Peters 7. 1 jonathon Total posts: 20 Total posters: 9 -- My e-mail is valid but not my primary mailbox. Please keep replies on the 'group where everyone may benefit. |
July 01, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Stewart Gordon | Perfect :D!
-[Unknown]
> 9. 42 Unknown W. Brackets
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July 01, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Stewart Gordon | Stewart Gordon wrote: > =========== > Year so far > =========== > D.gnu > ----- > 1. 118 Anders F Björklund > digitalmars.D > ------------- > 1. 874 Anders F Björklund Too bad that all that talking hasn't gotten us much further :-) (still not sure it that's a "good one" or a "bad one" I got ?) I had planned on switching a big project from C and to D, but it looks like I have to choose another language instead I'm afraid. However, I'll keep plugging D on Mac OS X and will try again later... And who knows, maybe the language has even been released by then. :-) GDC 0.14 for Mac OS X, available at http://gdcmac.sourceforge.net/ --anders |
July 01, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Stewart Gordon | Stewart Gordon escribió: > ------------------------------------------------------------------------ > Disclaimer: The information below was generated by hand. As such, there may be a few human inaccuracies in it. If I've miscounted, listed you as two people when you're actually one (or vice versa) or otherwise made a typo, please let me know. > ------------------------------------------------------------------------ > > Following the success (ah-hum) of LOLQs last month, another month has passed, and so it's time for some updated statistics. > > This is only a summary, listing the top 10 in each 'group (more or fewer if necessary). The full statistics can be downloaded here: > > http://smjg.port5.com/pr/d/lolq.xls > > Because of various plans, it is as yet unknown when/if I'll be able to post these stats next month. > Pure curiosity: why don't you also include stats for DMDscript? Also, what does LOLQ mean? -- Carlos Santander Bernal |
July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Carlos Santander | Carlos Santander wrote:
> Stewart Gordon escribió:
>
>> ------------------------------------------------------------------------
>> Disclaimer: The information below was generated by hand. As such, there may be a few human inaccuracies in it. If I've miscounted, listed you as two people when you're actually one (or vice versa) or otherwise made a typo, please let me know.
>> ------------------------------------------------------------------------
>>
>> Following the success (ah-hum) of LOLQs last month, another month has passed, and so it's time for some updated statistics.
>>
>> This is only a summary, listing the top 10 in each 'group (more or fewer if necessary). The full statistics can be downloaded here:
>>
>> http://smjg.port5.com/pr/d/lolq.xls
>>
>> Because of various plans, it is as yet unknown when/if I'll be able to post these stats next month.
>>
>
> Pure curiosity: why don't you also include stats for DMDscript? Also, what does LOLQ mean?
>
Loss of life quotient... the amount you post is the equivilent to your loss of life.
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July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Anders F Björklund | "Anders F Björklund" <afb@algonet.se> wrote in message news:da476t$2132$1@digitaldaemon.com... > Too bad that all that talking hasn't gotten us much further :-) > (still not sure it that's a "good one" or a "bad one" I got ?) I think the language has moved pretty far, according to the changelog. > I had planned on switching a big project from C and to D, but it looks like I have to choose another language instead I'm afraid. Why? |
July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Walter | "Walter" <newshound@digitalmars.com> wrote in message news:da56f7$2sbk$1@digitaldaemon.com... > > "Anders F Björklund" <afb@algonet.se> wrote in message news:da476t$2132$1@digitaldaemon.com... >> Too bad that all that talking hasn't gotten us much further :-) >> (still not sure it that's a "good one" or a "bad one" I got ?) > > I think the language has moved pretty far, according to the changelog. > >> I had planned on switching a big project from C and to D, but it looks like I have to choose another language instead I'm afraid. > > Why? > I lost three projects which were seriosly considered for D initially. In our case there was two reasons: a) no const or equivalent (e.g. opAssign) ( three votes against one ) - major reason for 12 developers team and estimated 700000 lines of code in final products. Final decision - C++. b) no mobile platform support (one not so big project but with strong mobile demand in perspective) - C++ Andrew. |
July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Walter | Walter wrote: > I think the language has moved pretty far, according to the changelog. No argument there, but sometimes I have this feeling that most of us just argue about small issues - while you and David implement them ;-) If there are better places to put suggestions and/or code patches than the Wiki and the Newsgroups, maybe "the rest of us" could help out more? http://www.prowiki.org/wiki4d/wiki.cgi?HelpDProgress >>I had planned on switching a big project from C and to D, but it >>looks like I have to choose another language instead I'm afraid. > Why? Well, I could continue with using C of course - but after doing Java and generally "the world changing", it feels a bit clunky these days. (and doing the client application in Java didn't work out that good; while it worked great on the server side, it was just too slow/big ?) The other choices would be either C++, like "the rest of the world" uses - but I have never liked it. It is doable, but it was never "fun". Lastly an option is using Objective-C and getting "closer to SmallTalk", but that would tie it more to Mac OS X... (Even with GNUstep around ?) While I have gotten most of the things I need to work with D (and GDC), I'm still lacking a few items like a good GUI application framework, or documentation for other programmers should they need to "help me out"... At least with C/C++ and Objective-C/C++ there are plenty of docs around. The question for me is whether I want to "wait" for D to also get the libraries and the documentation, or if I must get on with constructing ? It would probably be easier on the other platforms (Windows/Linux X86) than on the Mac and I still like the D programming language a lot, but. Anyway, I don't _really_ have to decide - until next month or so... :-) Guess I will think it through on summer holidays, and see where it goes. --anders PS. This project looks promising: wxD http://wxd.sourceforge.net/, but it's a lot of work porting C++ -> C# -> D for the bindings |
July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Andrew Fedoniouk | "Andrew Fedoniouk" <news@terrainformatica.com> wrote in message news:da5grk$3ff$1@digitaldaemon.com... > > "Walter" <newshound@digitalmars.com> wrote in message news:da56f7$2sbk$1@digitaldaemon.com... > > > > "Anders F Björklund" <afb@algonet.se> wrote in message news:da476t$2132$1@digitaldaemon.com... > >> Too bad that all that talking hasn't gotten us much further :-) > >> (still not sure it that's a "good one" or a "bad one" I got ?) > > > > I think the language has moved pretty far, according to the changelog. > > > >> I had planned on switching a big project from C and to D, but it looks like I have to choose another language instead I'm afraid. > > > > > > Why? > > > > I lost three projects which were seriosly considered for D initially. > In our case there was two reasons: > a) no const or equivalent (e.g. opAssign) ( three votes against one ) - > major reason for 12 developers team and estimated > 700000 lines of code in final products. Final decision - C++. I'm surprised they'd trade const for all the other safety features, such as array overflow checking, guaranteed initialization, DbC, etc. > b) no mobile platform support (one not so big project but with strong mobile > demand in perspective) - C++ I'm not sure what this means. |
July 02, 2005 Re: June 2005 LOLQs for D, D.gnu, digitalmars.D, digitalmars.D.announce, digitalmars.D.bugs, digitalmars.D.learn and digitalmars.empire | ||||
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Posted in reply to Anders F Björklund | "Anders F Björklund" <afb@algonet.se> wrote in message news:da5h2g$3go$1@digitaldaemon.com... > Anyway, I don't _really_ have to decide - until next month or so... :-) Guess I will think it through on summer holidays, and see where it goes. Thanks for letting me know. But I think that the SWT project may be completed in the next month or so, and it may solve the GUI problem for you. |
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