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September 10, 2005 New project on dsource.org | ||||
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http://svn.dsource.org/projects/damage/trunk/html/index.html |
September 10, 2005 Re: New project on dsource.org | ||||
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Posted in reply to mike84 | mike84 wrote: > http://svn.dsource.org/projects/damage/trunk/html/index.html > > Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". Here's error.txt: ---------------------------------------------------- SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 EXCEPTION: Access Violation |
September 10, 2005 Re: New project on dsource.org | ||||
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Posted in reply to Hasan Aljudy | hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple. In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says... > >mike84 wrote: >> http://svn.dsource.org/projects/damage/trunk/html/index.html >> >> > >Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". > >Here's error.txt: >---------------------------------------------------- >SDL initialized >RakNet initialized >mod dll initialized >GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 >GL_VENDOR: NVIDIA Corporation >GL_VERSION: 1.5.3 >Pixelformat: color(32) depth(16) stencil(0) >GL_MAX_TEXTURE_UNITS: 4 >GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed >Using software transforming for model skinning >GL_MAX_VERTEX_UNITS_ARB: 0 >EXCEPTION: Access Violation |
September 10, 2005 Re: New project on dsource.org | ||||
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Posted in reply to mike84 | aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :) nice work by the way ;) but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation: error.txt: ------------------------------------------------ SDL initialized RakNet initialized mod dll initialized GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 GL_VENDOR: NVIDIA Corporation GL_VERSION: 1.5.3 Pixelformat: color(32) depth(16) stencil(0) GL_MAX_TEXTURE_UNITS: 4 GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed Using software transforming for model skinning GL_MAX_VERTEX_UNITS_ARB: 0 Server started client connected \map USAGE: map <mapname.map> \maplist Unrecognized command: maplist \listmaps Unrecognized command: listmaps \whoami Unrecognized command: whoami \help Unrecognized command: help \map simple Disconnected from server Server terminated Server started client connected EXCEPTION: Access Violation --------------------------------------------------------------------------- mike84 wrote: > hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? > Ive created the .sln solution files for Visual Studio so that should be pretty > simple. > > In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says... > >>mike84 wrote: >> >>>http://svn.dsource.org/projects/damage/trunk/html/index.html >>> >>> >> >>Sounds promising (this should've probably been in the announce section). >>I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". >> >>Here's error.txt: >>---------------------------------------------------- >>SDL initialized >>RakNet initialized >>mod dll initialized >>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 >>GL_VENDOR: NVIDIA Corporation >>GL_VERSION: 1.5.3 >>Pixelformat: color(32) depth(16) stencil(0) >>GL_MAX_TEXTURE_UNITS: 4 >>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed >>Using software transforming for model skinning >>GL_MAX_VERTEX_UNITS_ARB: 0 >>EXCEPTION: Access Violation > > > |
September 10, 2005 Re: New project on dsource.org | ||||
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Posted in reply to Hasan Aljudy | Press tab in the console to see a list of commands. Check out the basemod/maps folder to see what maps you can play. In article <dfvge3$i8j$1@digitaldaemon.com>, Hasan Aljudy says... > >aaah .. it works when I use server.bat, regardless of whether or not it's a deubg or a release build :) > >nice work by the way ;) > >but, when I tried to change the map from the console, it allowed me to play for two-three seconds then it crashed again with access voilation: > >error.txt: >------------------------------------------------ >SDL initialized >RakNet initialized >mod dll initialized >GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 >GL_VENDOR: NVIDIA Corporation >GL_VERSION: 1.5.3 >Pixelformat: color(32) depth(16) stencil(0) >GL_MAX_TEXTURE_UNITS: 4 >GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed >Using software transforming for model skinning >GL_MAX_VERTEX_UNITS_ARB: 0 >Server started >client connected >\map >USAGE: map <mapname.map> >\maplist >Unrecognized command: maplist >\listmaps >Unrecognized command: listmaps >\whoami >Unrecognized command: whoami >\help >Unrecognized command: help >\map simple >Disconnected from server >Server terminated >Server started >client connected >EXCEPTION: Access Violation >--------------------------------------------------------------------------- > >mike84 wrote: >> hmm i dont suppose you dont mind compiling it in debug mode and giving it a run? Ive created the .sln solution files for Visual Studio so that should be pretty simple. >> >> In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says... >> >>>mike84 wrote: >>> >>>>http://svn.dsource.org/projects/damage/trunk/html/index.html >>>> >>>> >>> >>>Sounds promising (this should've probably been in the announce section). I downloaded the game and tried to play .. I only saw "host game" and "join game", when I click any of them I get "Access Voilation". >>> >>>Here's error.txt: >>>---------------------------------------------------- >>>SDL initialized >>>RakNet initialized >>>mod dll initialized >>>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2 >>>GL_VENDOR: NVIDIA Corporation >>>GL_VERSION: 1.5.3 >>>Pixelformat: color(32) depth(16) stencil(0) >>>GL_MAX_TEXTURE_UNITS: 4 >>>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed >>>Using software transforming for model skinning >>>GL_MAX_VERTEX_UNITS_ARB: 0 >>>EXCEPTION: Access Violation >> >> >> |
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