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September 10, 2005
New project on dsource.org
http://svn.dsource.org/projects/damage/trunk/html/index.html
September 10, 2005
Re: New project on dsource.org
mike84 wrote:
> http://svn.dsource.org/projects/damage/trunk/html/index.html
> 
> 

Sounds promising (this should've probably been in the announce section).
I downloaded the game and tried to play .. I only saw "host game" and 
"join game", when I click any of them I get "Access Voilation".

Here's error.txt:
----------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
EXCEPTION: Access Violation
September 10, 2005
Re: New project on dsource.org
hmm i dont suppose you dont mind compiling it in debug mode and giving it a run?
Ive created the .sln solution files for Visual Studio so that should be pretty
simple.

In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
>
>mike84 wrote:
>> http://svn.dsource.org/projects/damage/trunk/html/index.html
>> 
>> 
>
>Sounds promising (this should've probably been in the announce section).
>I downloaded the game and tried to play .. I only saw "host game" and 
>"join game", when I click any of them I get "Access Voilation".
>
>Here's error.txt:
>----------------------------------------------------
>SDL initialized
>RakNet initialized
>mod dll initialized
>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>GL_VENDOR: NVIDIA Corporation
>GL_VERSION: 1.5.3
>Pixelformat: color(32) depth(16) stencil(0)
>GL_MAX_TEXTURE_UNITS: 4
>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>Using software transforming for model skinning
>GL_MAX_VERTEX_UNITS_ARB: 0
>EXCEPTION: Access Violation
September 10, 2005
Re: New project on dsource.org
aaah .. it works when I use server.bat, regardless of whether or not 
it's a deubg or a release build :)

nice work by the way ;)

but, when I tried to change the map from the console, it allowed me to 
play for two-three seconds then it crashed again with access voilation:

error.txt:
------------------------------------------------
SDL initialized
RakNet initialized
mod dll initialized
GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
GL_VENDOR: NVIDIA Corporation
GL_VERSION: 1.5.3
Pixelformat: color(32) depth(16) stencil(0)
GL_MAX_TEXTURE_UNITS: 4
GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
Using software transforming for model skinning
GL_MAX_VERTEX_UNITS_ARB: 0
Server started
client connected
\map
USAGE: map <mapname.map>
\maplist
Unrecognized command: maplist
\listmaps
Unrecognized command: listmaps
\whoami
Unrecognized command: whoami
\help
Unrecognized command: help
\map simple
Disconnected from server
Server terminated
Server started
client connected
EXCEPTION: Access Violation
---------------------------------------------------------------------------

mike84 wrote:
> hmm i dont suppose you dont mind compiling it in debug mode and giving it a run?
> Ive created the .sln solution files for Visual Studio so that should be pretty
> simple.
> 
> In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
> 
>>mike84 wrote:
>>
>>>http://svn.dsource.org/projects/damage/trunk/html/index.html
>>>
>>>
>>
>>Sounds promising (this should've probably been in the announce section).
>>I downloaded the game and tried to play .. I only saw "host game" and 
>>"join game", when I click any of them I get "Access Voilation".
>>
>>Here's error.txt:
>>----------------------------------------------------
>>SDL initialized
>>RakNet initialized
>>mod dll initialized
>>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>>GL_VENDOR: NVIDIA Corporation
>>GL_VERSION: 1.5.3
>>Pixelformat: color(32) depth(16) stencil(0)
>>GL_MAX_TEXTURE_UNITS: 4
>>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>>Using software transforming for model skinning
>>GL_MAX_VERTEX_UNITS_ARB: 0
>>EXCEPTION: Access Violation
> 
> 
>
September 10, 2005
Re: New project on dsource.org
Press tab in the console to see a list of commands. Check out the basemod/maps
folder to see what maps you can play.

In article <dfvge3$i8j$1@digitaldaemon.com>, Hasan Aljudy says...
>
>aaah .. it works when I use server.bat, regardless of whether or not 
>it's a deubg or a release build :)
>
>nice work by the way ;)
>
>but, when I tried to change the map from the console, it allowed me to 
>play for two-three seconds then it crashed again with access voilation:
>
>error.txt:
>------------------------------------------------
>SDL initialized
>RakNet initialized
>mod dll initialized
>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>GL_VENDOR: NVIDIA Corporation
>GL_VERSION: 1.5.3
>Pixelformat: color(32) depth(16) stencil(0)
>GL_MAX_TEXTURE_UNITS: 4
>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>Using software transforming for model skinning
>GL_MAX_VERTEX_UNITS_ARB: 0
>Server started
>client connected
>\map
>USAGE: map <mapname.map>
>\maplist
>Unrecognized command: maplist
>\listmaps
>Unrecognized command: listmaps
>\whoami
>Unrecognized command: whoami
>\help
>Unrecognized command: help
>\map simple
>Disconnected from server
>Server terminated
>Server started
>client connected
>EXCEPTION: Access Violation
>---------------------------------------------------------------------------
>
>mike84 wrote:
>> hmm i dont suppose you dont mind compiling it in debug mode and giving it a run?
>> Ive created the .sln solution files for Visual Studio so that should be pretty
>> simple.
>> 
>> In article <dfvb9f$5cm$1@digitaldaemon.com>, Hasan Aljudy says...
>> 
>>>mike84 wrote:
>>>
>>>>http://svn.dsource.org/projects/damage/trunk/html/index.html
>>>>
>>>>
>>>
>>>Sounds promising (this should've probably been in the announce section).
>>>I downloaded the game and tried to play .. I only saw "host game" and 
>>>"join game", when I click any of them I get "Access Voilation".
>>>
>>>Here's error.txt:
>>>----------------------------------------------------
>>>SDL initialized
>>>RakNet initialized
>>>mod dll initialized
>>>GL_RENDERER: GeForce4 Ti 4200 with AGP8X/AGP/SSE2
>>>GL_VENDOR: NVIDIA Corporation
>>>GL_VERSION: 1.5.3
>>>Pixelformat: color(32) depth(16) stencil(0)
>>>GL_MAX_TEXTURE_UNITS: 4
>>>GLSL shaders not supported: wglGetProcAddress(glGetShaderInfoLog) failed
>>>Using software transforming for model skinning
>>>GL_MAX_VERTEX_UNITS_ARB: 0
>>>EXCEPTION: Access Violation
>> 
>> 
>>
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