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November 03, 2005
Simulating enum inheritance?
How can you simulate enumeration inheritance so that later enums can
automatically adopt all the constants of an earlier one?

Application: I have basic messages that all GUI objects support and more
specific messages to each type. Obviously a Button should messages specific to
Lists (and vice versa) but they both understand things like redraw, move,
destroy...

I could fully qualify the enum reference every time I wanted to use something
from the main class, but ... I'm in no hurry to develop carpal tunnel :) I could
use mixins except they don't seem to work for enums (complains about items
separated by commas rather than semicolons).

Ideas? (I'm using enums for good reason)
Thank you.
November 03, 2005
Re: Simulating enum inheritance?
> Ideas? (I'm using enums for good reason)

Hmmm.. A static foreach comes to mind :-) No, don't look for it, it's not 
there.

For the record, I remember an interesting point raised by Walter a few years 
ago: 'inherited' enums would behave differently from inherted classes in 
that an inherited class can be cast safely to the base, but an inherited 
enum (one with more values) cannot. In fact, the base enum can be cast to 
the inherited one.. I've always thought this was an interesting point.

L.
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