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February 24, 2006 "static if" is awesome | ||||
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It's how D simplifies everyday programming tasks that really sells me on this language. 'Atomic' in Ares now supports increment and decrement operations for numeric and pointer types only, and it does so without any weird template machinations or duplicated code: struct Atomic(T) { T load(); void store( T newval ); bool storeIf( T newval, T equalTo ); static if( isValidNumericType!(T) ) { T increment(); T decrement(); } } Try that in C++ :-P Sean |
February 27, 2006 Re: "static if" is awesome | ||||
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Posted in reply to Sean Kelly | Sean Kelly wrote: > It's how D simplifies everyday programming tasks that really sells me on this language. 'Atomic' in Ares now supports increment and decrement operations for numeric and pointer types only, and it does so without any weird template machinations or duplicated code: > > struct Atomic(T) > { > T load(); > void store( T newval ); > bool storeIf( T newval, T equalTo ); > > static if( isValidNumericType!(T) ) > { > T increment(); > T decrement(); > } > } > > Try that in C++ :-P > > > Sean Fabulous. "static if" makes the easy stuff easy, and the hard stuff moderately easy <g> I'm tempted to report this line from http://www.digitalmars.com/d/overview.html as a documentation bug: ---------- Templates D templates offer a clean way to support generic programming while offering the power of partial specialization. ------- I think that since D has "static if", partial template specialisation is primarily for backwards compatibility with C++. It's a primitive, ugly technology. <g> |
February 27, 2006 Re: "static if" is awesome | ||||
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Posted in reply to Don Clugston | Don Clugston wrote:
>
> I'm tempted to report this line from
> http://www.digitalmars.com/d/overview.html
> as a documentation bug:
> ----------
> Templates
>
> D templates offer a clean way to support generic programming while offering the power of partial specialization.
> -------
>
> I think that since D has "static if", partial template specialisation is primarily for backwards compatibility with C++. It's a primitive, ugly technology. <g>
Yup :-) About the only time I use it any more is when I want to change the entire class implementation rather than just a few functions.
Sean
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