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July 07, 2006
Tile Studio Demo code ported to D
Hey everyone,

I'm not totally sure if this should be posted here, but I thought that 
Tile Studio and the Demo code were quite good for any game lib 
development (Arc maybe). Layered tiling looks very nice in the demo.

I only tried the Demo port under Linux and I used Tile Studio with the 
Windoze emulator called "wine", under Linux. It should work with 
Windoze/Cygwin, though.

I like Concurrent Clean and stumbled across TS when looking for side 
scrolling game examples, by the way.

Tile Studio can be found here:
http://tilestudio.sourceforge.net/

and the D/Derelict port of the scrolling Demo is here:
http://pages.cpsc.ucalgary.ca/~wilsonk

I compiled this with DMD0.149 under Linux (FC5), by the way. Check out 
the Readme for further info.

Thanks,
K.Wilson
July 07, 2006
Re: Tile Studio Demo code ported to D
Kelly Wilson wrote:
> Hey everyone,
> 
> I'm not totally sure if this should be posted here, but I thought that 
> Tile Studio and the Demo code were quite good for any game lib 
> development (Arc maybe). Layered tiling looks very nice in the demo.
> 
> I only tried the Demo port under Linux and I used Tile Studio with the 
> Windoze emulator called "wine", under Linux. It should work with 
> Windoze/Cygwin, though.
> 
> I like Concurrent Clean and stumbled across TS when looking for side 
> scrolling game examples, by the way.
> 
> Tile Studio can be found here:
> http://tilestudio.sourceforge.net/
> 
> and the D/Derelict port of the scrolling Demo is here:
> http://pages.cpsc.ucalgary.ca/~wilsonk
> 
> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out 
> the Readme for further info.
> 
> Thanks,
> K.Wilson

Cool!

I got it working with the latest Derelict and dmd (v0.162). I had to 
change DerelictSDL_Load() to DerelictSDL.load(), same for 
DerelictGL_Load() => DerelictGL.load().

L.
July 08, 2006
Re: Tile Studio Demo code ported to D
Lionello Lunesu wrote:
> Kelly Wilson wrote:
>> Hey everyone,
>>
>> I'm not totally sure if this should be posted here, but I thought that 
>> Tile Studio and the Demo code were quite good for any game lib 
>> development (Arc maybe). Layered tiling looks very nice in the demo.
>>
>> I only tried the Demo port under Linux and I used Tile Studio with the 
>> Windoze emulator called "wine", under Linux. It should work with 
>> Windoze/Cygwin, though.
>>
>> I like Concurrent Clean and stumbled across TS when looking for side 
>> scrolling game examples, by the way.
>>
>> Tile Studio can be found here:
>> http://tilestudio.sourceforge.net/
>>
>> and the D/Derelict port of the scrolling Demo is here:
>> http://pages.cpsc.ucalgary.ca/~wilsonk
>>
>> I compiled this with DMD0.149 under Linux (FC5), by the way. Check out 
>> the Readme for further info.
>>
>> Thanks,
>> K.Wilson
> 
> Cool!
> 
> I got it working with the latest Derelict and dmd (v0.162). I had to 
> change DerelictSDL_Load() to DerelictSDL.load(), same for 
> DerelictGL_Load() => DerelictGL.load().
> 
> L.

That's because you are using the new version of Derelict's loader, which 
uses DerelictFoo.Load(); instead of DerelictFoo_Load();

As for the code, I'm definitely going to look into it to see if it is 
something I could possibly fit into Arc.
~ Clay
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