December 13, 2006
"We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost."

-- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot interview.

I stumbled across this today. D + PyD = Even GREATER productivity?
December 13, 2006
Kyle Furlong wrote:
> "We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost."
> 
> -- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot interview.
> 
> I stumbled across this today. D + PyD = Even GREATER productivity?

Civ4's use of Boost.Python was one of the things that prompted me to /write/ Pyd. :-)

Even better, Pyd compiles lightning-fast.

-- 
Kirk McDonald
Pyd: Wrapping Python with D
http://pyd.dsource.org
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