View mode: basic / threaded / horizontal-split · Log in · Help
December 13, 2006
An example of the relevance of D
"We chose to use python because we wanted a well-supported scripting 
language that could extend our core code. Indeed, we wrote much more 
code in python than we were expecting, including all in-game screens and 
the main interface. It was a huge win for the project because writing 
code in a language with garbage collection simply goes faster than 
writing code in C++. The fact that users will be able to easily mod the 
interface is a nice plus as well. The downside of python was that it 
significantly increased our build times, mostly from linking with Boost."

-- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot 
interview.

I stumbled across this today. D + PyD = Even GREATER productivity?
December 13, 2006
Re: An example of the relevance of D
Kyle Furlong wrote:
> "We chose to use python because we wanted a well-supported scripting 
> language that could extend our core code. Indeed, we wrote much more 
> code in python than we were expecting, including all in-game screens and 
> the main interface. It was a huge win for the project because writing 
> code in a language with garbage collection simply goes faster than 
> writing code in C++. The fact that users will be able to easily mod the 
> interface is a nice plus as well. The downside of python was that it 
> significantly increased our build times, mostly from linking with Boost."
> 
> -- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot 
> interview.
> 
> I stumbled across this today. D + PyD = Even GREATER productivity?

Civ4's use of Boost.Python was one of the things that prompted me to 
/write/ Pyd. :-)

Even better, Pyd compiles lightning-fast.

-- 
Kirk McDonald
Pyd: Wrapping Python with D
http://pyd.dsource.org
Top | Discussion index | About this forum | D home