December 13, 2006 An example of the relevance of D | ||||
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"We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost." -- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot interview. I stumbled across this today. D + PyD = Even GREATER productivity? |
December 13, 2006 Re: An example of the relevance of D | ||||
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Posted in reply to Kyle Furlong | Kyle Furlong wrote: > "We chose to use python because we wanted a well-supported scripting language that could extend our core code. Indeed, we wrote much more code in python than we were expecting, including all in-game screens and the main interface. It was a huge win for the project because writing code in a language with garbage collection simply goes faster than writing code in C++. The fact that users will be able to easily mod the interface is a nice plus as well. The downside of python was that it significantly increased our build times, mostly from linking with Boost." > > -- Soren Johnson, lead designer, Civilization IV. Quoted in a Slashdot interview. > > I stumbled across this today. D + PyD = Even GREATER productivity? Civ4's use of Boost.Python was one of the things that prompted me to /write/ Pyd. :-) Even better, Pyd compiles lightning-fast. -- Kirk McDonald Pyd: Wrapping Python with D http://pyd.dsource.org |
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