February 12, 2008
On Tue, 12 Feb 2008 13:54:24 +0100, Don Clugston wrote:

It would be sort of nice to do something like ..

 double x = float.min*float.epsilon;

 x/=3.0;

 float y = 3.0f * assume(float)x;
 float z = 3.0f * convert(float)x;



-- 
Derek Parnell
Melbourne, Australia
skype: derek.j.parnell
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