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December 26, 2008
Re: dmd platform support - poll
Walter Bright wrote:
> What platforms for dmd would you be most interested in using?
> 
> .net
> jvm
> mac osx 32 bit intel
> mac osx 64 bit intel
> linux 64 bit
> windows 64 bit
> freebsd 32 bit
> netbsd 32 bit
> 
> other?

Mac OS X x86.
ARMv7, (UNIX-based).
Linux x64.
JVM.

Probably a D-to-C++/Python translator?
December 26, 2008
Re: dmd platform support - poll
Weed Wrote:

> The D language design assumes at least a 32 bit flat memory
> space. D will fit smoothly into 64 bit architectures.
> (http://www.digitalmars.com/d/2.0/overview.html)


How well D will work on 64 bit systems of the future depends a lot on if they'll remain optimized for 32 bit operations or not.
December 26, 2008
Re: dmd platform support - poll
Jason House пишет:
> Weed Wrote:
> 
>> The D language design assumes at least a 32 bit flat memory
>> space. D will fit smoothly into 64 bit architectures.
>> (http://www.digitalmars.com/d/2.0/overview.html)
> 
> 
> How well D will work on 64 bit systems of the future depends a lot on if they'll remain optimized for 32 bit operations or not.
> 

I am still worried about 16bit :)

would like to D has been a universal language
December 26, 2008
Re: dmd platform support - poll
On Thu, 25 Dec 2008 12:30:52 -0800
Walter Bright <newshound1@digitalmars.com> wrote:

> -- snip --

Linux 64 bit

-- 
Andrea[Cif]Agosti <cifvts@gmail.com>
Jabber ID: cifvts@jaim.at
December 26, 2008
Re: dmd platform support - poll
== Quote from Weed (resume755@mail.ru)'s article
> I am still worried about 16bit :)
> would like to D has been a universal language

Pardon my ignorance, but who still uses 16-bit?  I thought even most embedded
systems in this day and age are at least 32-bit.
December 26, 2008
Re: dmd platform support - poll
"dsimcha" <dsimcha@yahoo.com> wrote in message 
news:gj34uf$9f4$1@digitalmars.com...
> == Quote from Weed (resume755@mail.ru)'s article
>> I am still worried about 16bit :)
>> would like to D has been a universal language
>
> Pardon my ignorance, but who still uses 16-bit?  I thought even most 
> embedded
> systems in this day and age are at least 32-bit.

Retro homebrew game dev.
December 26, 2008
Re: dmd platform support - poll
On Fri, Dec 26, 2008 at 05:40:31PM +0000, dsimcha wrote:
> Pardon my ignorance, but who still uses 16-bit?  I thought even most embedded
> systems in this day and age are at least 32-bit.

I sometimes still work on old point of sale systems that run MS-DOS.

-- 
Adam D. Ruppe
http://arsdnet.net
December 26, 2008
Re: dmd platform support - poll
Nick Sabalausky Wrote:

> "Chad J" <gamerchad@__spam.is.bad__gmail.com> wrote in message 
> news:gj1uou$1ctu$1@digitalmars.com...
> > Walter Bright wrote:
> >> Chad J wrote:
> >>> Or, better yet:
> >>> Cross-platform C code.
> >>> Get me that and I have a lot less reason to even care about the others.
> >>
> >> The problem with generating C code is: exception handling
> >
> > At any rate, please don't just give up on this!  GAME CONSOLES Walter!
> > GAME CONSOLES!
> > ;)
> 
> Yea, I've always seen videogames as one of the biggest and best applictions 
> for D, and the main one that originally got me excited for it. But without 
> the ability to use it on game-consoles/embedded-cpus/microcontrollers, it'll 
> never be worthwhile for most developers. They'd be forced into just one 
> platform, the PC (In this case, I'm including Mac as a "Personal Computer"). 
> 
> 

http://forums.qj.net/showthread.php?t=142864&highlight=programming+language
December 26, 2008
Re: dmd platform support - poll
Walter Bright Wrote:

> What platforms for dmd would you be most interested in using?
> 
> .net
> jvm
> mac osx 32 bit intel
> mac osx 64 bit intel
> linux 64 bit
> windows 64 bit
> freebsd 32 bit
> netbsd 32 bit
> 
> other?

Win64
December 26, 2008
Re: dmd platform support - poll
== Quote from Adam D. Ruppe (destructionator@gmail.com)'s article
> On Fri, Dec 26, 2008 at 05:40:31PM +0000, dsimcha wrote:
> > Pardon my ignorance, but who still uses 16-bit?  I thought even most embedded
> > systems in this day and age are at least 32-bit.
> I sometimes still work on old point of sale systems that run MS-DOS.

Yes, but D is explicitly *not* supposed to be for legacy systems.  Of course, I
wouldn't mind 16-bit support if it only affects things at an implementation level,
but I absolutely don't want the language to accumulate a bunch of spec-level
artifacts from this.
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