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LDC 1.7.0-beta1
Dec 10
kinke
Dec 10
Suliman
Dec 12
John
Dec 13
Joakim
Dec 13
Suliman
Dec 13
kinke
Dec 14
Kagamin
Dec 12
Meta
Dec 19
kinke
December 10
Hi everyone,

on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:

* Based on D 2.077.1.
* Catching C++ exceptions supported on Linux and Windows.

Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1

Thanks to all contributors!
December 10
On Sunday, 10 December 2017 at 17:33:34 UTC, kinke wrote:
> Hi everyone,
>
> on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:
>
> * Based on D 2.077.1.
> * Catching C++ exceptions supported on Linux and Windows.
>
> Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1
>
> Thanks to all contributors!

Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.
December 10
could these releases be tied to 'homebrew/linuxbrew' upgrades as part of release process?


On Sun, Dec 10, 2017 at 10:11 AM, Suliman via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:
> On Sunday, 10 December 2017 at 17:33:34 UTC, kinke wrote:
>>
>> Hi everyone,
>>
>> on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:
>>
>> * Based on D 2.077.1.
>> * Catching C++ exceptions supported on Linux and Windows.
>>
>> Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1
>>
>> Thanks to all contributors!
>
>
> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.
December 12
On Sunday, 10 December 2017 at 17:33:34 UTC, kinke wrote:
> Hi everyone,
>
> on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:
>
> * Based on D 2.077.1.
> * Catching C++ exceptions supported on Linux and Windows.
>
> Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1
>
> Thanks to all contributors!

Very impressive. I'm curious, is the work done to catch C++ exceptions separate from Walter's previous efforts with dmd, or does it build on his work in some way?
December 12
On Sunday, 10 December 2017 at 18:11:46 UTC, Suliman wrote:
> On Sunday, 10 December 2017 at 17:33:34 UTC, kinke wrote:
>> Hi everyone,
>>
>> on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:
>>
>> * Based on D 2.077.1.
>> * Catching C++ exceptions supported on Linux and Windows.
>>
>> Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1
>>
>> Thanks to all contributors!
>
> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.

You can install just the C++ build tools from VS.
December 13
On Sunday, 10 December 2017 at 18:11:46 UTC, Suliman wrote:
> On Sunday, 10 December 2017 at 17:33:34 UTC, kinke wrote:
>> Hi everyone,
>>
>> on behalf of the LDC team, I'm glad to announce the first beta for LDC 1.7. The highlights of this version in a nutshell:
>>
>> * Based on D 2.077.1.
>> * Catching C++ exceptions supported on Linux and Windows.
>>
>> Full release log and downloads: https://github.com/ldc-developers/ldc/releases/tag/v1.7.0-beta1
>>
>> Thanks to all contributors!
>
> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.

You could try using the llvm linker, lld, as noted in the release notes for ldc 1.5:

https://github.com/ldc-developers/ldc/releases/tag/v1.5.0

I don't know what's needed to link against functions from the Windows libc though.

On Sunday, 10 December 2017 at 19:00:53 UTC, Timothee Cour wrote:
> could these releases be tied to 'homebrew/linuxbrew' upgrades as part of release process?

John usually submits a pull to homebrew for the betas, may just be behind on this one:

https://github.com/Homebrew/homebrew-core/pull/20580

Looks pretty simple, you or any other brew user could easily submit that too.

On Tuesday, 12 December 2017 at 01:37:31 UTC, Meta wrote:
> Very impressive. I'm curious, is the work done to catch C++ exceptions separate from Walter's previous efforts with dmd, or does it build on his work in some way?

As noted in the linked 1.7 release notes, kinke merged ldc's non-MSVC exception-handling with Walter's new DWARF efforts and integrated some work by Rainer for MSVC.
December 13
>> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.
>
> You could try using the llvm linker, lld, as noted in the release notes for ldc 1.5:

Could you explain hot to do it? Install LLVM? And than how I could specify what linker should be used?
December 13
On 2017-12-13 09:42, Suliman wrote:

> Could you explain hot to do it? Install LLVM? And than how I could specify what linker should be used?

with the "-linker=" flag.

-- 
/Jacob Carlborg
December 13
On 2017-12-10 19:11, Suliman wrote:

> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.

There's a Docker image which contains cross-compilers [1]. The one targeting Windows is using MinGW, not sure if that's usable.

[1] https://hub.docker.com/r/multiarch/crossbuild/

-- 
/Jacob Carlborg
December 13
On Wednesday, 13 December 2017 at 08:42:40 UTC, Suliman wrote:
>>> Is it's possible to produce x64 binaries on Windows x64 without installing Visual Studio? DMD do not have linker for x64.
>>
>> You could try using the llvm linker, lld, as noted in the release notes for ldc 1.5:
>
> Could you explain hot to do it? Install LLVM? And than how I could specify what linker should be used?

Please, I'm tired of explaining this over and over. From LDC's README.txt: `LDC relies on the MS linker and MSVCRT + WinSDK libs.` The first part isn't actually true anymore, `-link-internally` makes LDC link itself via embedded LLD. **But you still need the Windows and Visual C++ runtime libs.**
In the LDC release notes (v1.3 IIRC), you'll find a link to a guide about how to produce Win64 binaries from a Linux host; that'd be applicable on Windows too for people having such a big problem with installing Visual Studio/Build Tools.
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