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April 04, 2010
Implementation of open_cl
Hello,
I am interested in getting into D for scientific programming. I am heavily depending on the use of GPU for
numeric computations. Given the current maturation of Language D, is it feasible at all, to get OpenCl
running? I doesn't matter if Windows X64 or MacOS.

Thanks in advance!
April 05, 2010
Re: Implementation of open_cl
On Sun, 04 Apr 2010 20:22:51 -0300, martin2000  
<info@neuroscience-cologne.info> wrote:
> Hello,
> I am interested in getting into D for scientific programming. I am  
> heavily depending on the use of GPU for
> numeric computations. Given the current maturation of Language D, is it  
> feasible at all, to get OpenCl
> running? I doesn't matter if Windows X64 or MacOS.
>
> Thanks in advance!

Should be fairly easy. There's been some posts on it. I have some CUDA  
bindings with a very nice set of high-level API wrappers. Let me know if  
you'd like them.
April 06, 2010
Re: Implementation of open_cl
Why should it be infeasible? It's a simple C API.

I started an OO wrapper some time ago but never had the time to finish it.
You might use it as a base.
http://www.dsource.org/projects/cl4d
July 24, 2010
Re: Implementation of open_cl
Am 05.04.2010, 01:22 Uhr, schrieb martin2000  
<info@neuroscience-cologne.info>:
> is it feasible at all, to get OpenCl
> running? I doesn't matter if Windows X64 or MacOS.

http://bitbucket.org/trass3r/cl4d/wiki/Home
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