September 23, 2012
Since this is one area where D could eventually replace C++, I've decided to post it here.

So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.

http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm

--
Paulo
September 23, 2012
On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
> Since this is one area where D could eventually replace C++, I've decided to post it here.
>
> So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.
>
> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>

Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++.

/Jonas

September 23, 2012
On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
> On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
>> Since this is one area where D could eventually replace C++, I've decided to post it here.
>>
>> So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.
>>
>> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>>
>
> Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++.
>
> /Jonas

I know.
September 23, 2012
On Sun, 23 Sep 2012 19:08:16 +0200
"Paulo Pinto" <pjmlp@progtools.org> wrote:

> On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
> > On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
> >> Since this is one area where D could eventually replace C++, I've decided to post it here.
> >>
> >> So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.
> >>
> >> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
> >>
> >
> > Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++.
> >
> > /Jonas
> 
> I know.

I didn't. That's very interesting to hear.

September 23, 2012
On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:
> On Sun, 23 Sep 2012 19:08:16 +0200
> "Paulo Pinto" <pjmlp@progtools.org> wrote:
>
>> On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
>> > On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
>> >> Since this is one area where D could eventually replace C++, I've decided to post it here.
>> >>
>> >> So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.
>> >>
>> >> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>> >>
>> >
>> > Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++.
>> >
>> > /Jonas
>> 
>> I know.
>
> I didn't. That's very interesting to hear.

The core engine is C++.

Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.

September 25, 2012
On Sunday, 23 September 2012 at 22:09:19 UTC, Paulo Pinto wrote:
> On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky wrote:
>> On Sun, 23 Sep 2012 19:08:16 +0200
>> "Paulo Pinto" <pjmlp@progtools.org> wrote:
>>
>>> On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen wrote:
>>> > On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto wrote:
>>> >> Since this is one area where D could eventually replace C++, I've decided to post it here.
>>> >>
>>> >> So after Sony decided to make use of C#/Mono for the PS Vita SDK, Nintendo has decided to do the same by supporting Unity for the new Wii U.
>>> >>
>>> >> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>>> >>
>>> >
>>> > Note that it is only the scripting part of Unity that is C#/Mono. The core engine and editor is C++.
>>> >
>>> > /Jonas
>>> 
>>> I know.
>>
>> I didn't. That's very interesting to hear.
>
> The core engine is C++.
>
> Mono takes care of allowing any .NET language to be used as scripting language, with C#, JavaScript and Boo having the main roles, while compiling them AOT to native code as well.

UnityScript - not Javascript. They resemble each other but UnityScript has classes and supports static types etc. Much better in my opinion.

/Jonas


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