Thread overview
dtiled v0.2 - a library for tilemapped games
Jun 22, 2015
rcorre
Jun 22, 2015
Manu
Jun 23, 2015
rcorre
Jun 24, 2015
Suliman
Jun 25, 2015
rcorre
June 22, 2015
dtiled v0.2 is out, and for better or worse, it got hit by a serious case of
feature creep.

v0.1 was simply an easy way to load maps created with Tiled (http://mapeditor.org).

v0.2 attempts to provide much of the functionality commonly needed by tilemapped games.

I like to hack around on tilemapped rpg/strategy games, and noticed I was
copying a lot of the same map-handling code everywhere, so I took a shot at
lib-ifying it.

The new tilemap modules (dtiled.grid and dtiled.map) are independent of the Tiled map-loading module (now called dtiled.data). You don't _have_ to load your map from a Tiled json file, any 2D array will work. However, as a whole, these modules should provide a nice road from creating a map in Tiled to working with it in a game.

You can check out:

The source: https://github.com/rcorre/dtiled
The dub package: http://code.dlang.org/packages/dtiled
The docs: http://rcorre.github.io/dtiled/index.html
The demo: https://github.com/rcorre/dtiled-example

dtiled is intended to be game-engine independent; the demo can currently be run using either DAllegro (requires allegro5) or DGame (requires sdl2) as a backend.

My next goals are pathfinding and a more interesting demo. I've considered
adding support for other Tiled map formats (tmx and csv), but I'm not sure that is
valuable as anyone using Tiled has the option to export to json, which should contain all of the necessary data.

Eventually, I may add support for isometric and hexagonal maps.
June 22, 2015
Hey cool. I haven't thought about tiled for years!
I contributed the terrain painting system years ago ;)
Nice to see a lib in D!

On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:
> dtiled v0.2 is out, and for better or worse, it got hit by a serious case of feature creep.
>
> v0.1 was simply an easy way to load maps created with Tiled
> (http://mapeditor.org).
>
> v0.2 attempts to provide much of the functionality commonly needed by tilemapped games.
>
> I like to hack around on tilemapped rpg/strategy games, and noticed I was copying a lot of the same map-handling code everywhere, so I took a shot at lib-ifying it.
>
> The new tilemap modules (dtiled.grid and dtiled.map) are independent of the Tiled map-loading module (now called dtiled.data). You don't _have_ to load your map from a Tiled json file, any 2D array will work. However, as a whole, these modules should provide a nice road from creating a map in Tiled to working with it in a game.
>
> You can check out:
>
> The source: https://github.com/rcorre/dtiled
> The dub package: http://code.dlang.org/packages/dtiled
> The docs: http://rcorre.github.io/dtiled/index.html
> The demo: https://github.com/rcorre/dtiled-example
>
> dtiled is intended to be game-engine independent; the demo can currently be
> run using either DAllegro (requires allegro5) or DGame (requires sdl2) as a
> backend.
>
> My next goals are pathfinding and a more interesting demo. I've considered
> adding support for other Tiled map formats (tmx and csv), but I'm not sure
> that is
> valuable as anyone using Tiled has the option to export to json, which
> should contain all of the necessary data.
>
> Eventually, I may add support for isometric and hexagonal maps.
June 23, 2015
On Monday, 22 June 2015 at 11:05:28 UTC, Manu wrote:
> Hey cool. I haven't thought about tiled for years!
> I contributed the terrain painting system years ago ;)
> Nice to see a lib in D!
>

Nice! I make use of Tiled's terrain tool regularly, its a huge time saver.

I've considered adding some terrain functionality to dtiled for situations where the terrain can change in-game (e.g. the player can place walls, which affect how nearby walls are drawn).

I may have to ask you about the implementation if I ever get around to that :)
June 24, 2015
Is it's possible to use this lib for tiling jpg?
I am planing to try to create online service that will load tiles depending on scale (zoom). Front and is js, but I think backend should be based on lib like this.
June 25, 2015
On Wednesday, 24 June 2015 at 12:16:56 UTC, Suliman wrote:
> Is it's possible to use this lib for tiling jpg?
> I am planing to try to create online service that will load tiles depending on scale (zoom). Front and is js, but I think backend should be based on lib like this.

Hmm... I'm not sure. Its hard to tell from your description.
The readme and docs should make it clear what this library can do -- if not, let me know!