August 20, 2011
Here is a very modest OpenGL demo.

It uses:

  - ATL (for windowing);
  - Boost Build System v2 for building;
  - Loki/Threads.h and Loki/Singleton.h;
  - Boost.SmartPtr, Boost.Utility, Boost.Thread;
  - STLSoft (comstl::IID_traits <I>, for the win !);
  - import libraries generated from a newer Platform SDK;
  - Digital Mars C++, of course !  >:D<

I apologize for posting links to a debug version, but I am just so happy to see that the pieces can fall into their places... after a long night of hacking... I hope it makes your day too... (-:

BTW, is there any way to prevent OptLink from treating the '+' character similarly to the whitespace character in the command line ?

Thank you for the compiler...


Screenshot: http://preview.tinyurl.com/3egg4fp
Executable: http://preview.tinyurl.com/3mxu9ja


--
Yours truly,
Imbecil
August 25, 2011
On 8/19/2011 11:05 PM, Imbecil wrote:
> Here is a very modest OpenGL demo.

Thanks for posting this!

> BTW, is there any way to prevent OptLink from treating the '+'
> character similarly to the whitespace character in the command
> line ?

Try enclosing things in "".

> Thank you for the compiler...

You're welcome!