Jump to page: 1 2
Thread overview
SpaceD - a racing game written in D
Mar 22
bitwise
Mar 28
Dukc
Mar 28
Dukc
Jun 28
Murzistor
Aug 16
Dukc
Jun 28
Murzistor
Aug 16
VanAnorld
March 21
I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].

It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track.

It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me.

[1]: https://webfreak.itch.io/spaced
[2]: https://github.com/WebFreak001/linux-jam
March 21
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].

Nice!
March 22
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].
>
> It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track.
>
> It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me.
>
> [1]: https://webfreak.itch.io/spaced
> [2]: https://github.com/WebFreak001/linux-jam

Nice - I like the name.

March 28
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].
>
> It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track.
>
> It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me.
>
> [1]: https://webfreak.itch.io/spaced
> [2]: https://github.com/WebFreak001/linux-jam

Feels much like boat racing. However, prone to crashes, at least on Windows. Luckily they are normal exceptions, not segfaults. Your average gamer probably will not like when he is informed that it's an Object.Exception and a stack trace. However, I do. It encouraged me enough to consider fixing it myself!
March 28
One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game.
March 28
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:
> One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game.

eh I don't mind
March 29
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].
>
> It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track.
>
> It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me.
>
> [1]: https://webfreak.itch.io/spaced
> [2]: https://github.com/WebFreak001/linux-jam

Hi, just a bit of feedback. Initially I was put off because I didn't find the turbo key.

June 16
Bug report:
http://i.imgur.com/I7S51tf.png
June 28
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].
It compiles and works on Windows! (But I had to download some libraries.)
The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward).

----
Open-source code written in D usually compiles and works. C++ open-source code usually do not (or simply requires visual studio? even it is "cross-platform")




June 28
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
> I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters.
It is also very important for real spaceship.

----
Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view

« First   ‹ Prev
1 2