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August 08, 2012
Timer and Event class
I was in the need for a threaded Timer, so I wrote one:

https://github.com/Dav1dde/BraLa/blob/master/brala/utils/thread.d

Do you think I should make a pull request for phobos inclusion?
August 09, 2012
Re: Timer and Event class
Am Thu, 09 Aug 2012 01:06:23 +0200
schrieb David <d@dav1d.de>:

> I was in the need for a threaded Timer, so I wrote one:
> 
> https://github.com/Dav1dde/BraLa/blob/master/brala/utils/thread.d
> 
> Do you think I should make a pull request for phobos inclusion?

A timer would be cool. It would be nicer (though more complicated to
implement) to support multiple timers running in one thread. Mono had
such an implementation in C#, but we can't use it of course (LGPL).

And we should probably try to support a generic API for timers (either
templates, isTimer!T, etc or classes+interfaces) as EventLoops (libev,
libevent, glib, windows sure has some as well) provide more efficient
ways to implement timers.

As for the event struct: I'm not sure, as a implementation detail it's
fine, but as a public API I'm not sure.
August 09, 2012
Re: Timer and Event class
Am 09.08.2012 12:06, schrieb Johannes Pfau:
> Am Thu, 09 Aug 2012 01:06:23 +0200
> schrieb David <d@dav1d.de>:
>
>> I was in the need for a threaded Timer, so I wrote one:
>>
>> https://github.com/Dav1dde/BraLa/blob/master/brala/utils/thread.d
>>
>> Do you think I should make a pull request for phobos inclusion?
>
> A timer would be cool. It would be nicer (though more complicated to
> implement) to support multiple timers running in one thread. Mono had
> such an implementation in C#, but we can't use it of course (LGPL).

You would have to implement the timer completly different, it uses a 
Condition Lock (core.sync.cond) to wait, except you can wait on multiple 
locks at once and return when one of these is notified.

> And we should probably try to support a generic API for timers (either
> templates, isTimer!T, etc or classes+interfaces) as EventLoops (libev,
> libevent, glib, windows sure has some as well) provide more efficient
> ways to implement timers.

This is true, but you don't always want/need a Event Loop.
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