Thread overview
Does anyone want to work on bindings for Unreal Engine 4?
May 02, 2015
maik klein
May 03, 2015
Jacob Carlborg
May 03, 2015
maik klein
May 02, 2015
Follow up for http://forum.dlang.org/thread/hdabrcwmycsacmdujbaq@forum.dlang.org

I am currently working on a medium sized project in Ue4 and the compile times are not so great anymore.

I am currently thinking about maintaining bindings for D even though I am not a D user.

I haven't really integrated any language anywhere yet so this is completely new to me. Also the build system is largely undocumented but there is mono-ue.github.io which could be used as an example.

How well can D interface with C++ at this moment? I think I have seen some bindings for std::vector and there was a reddit post somewhere about an automatic binding generator? I just can't seem to find it anymore.

Does anyone here wants to team up?
May 03, 2015
On 2015-05-02 15:00, maik klein wrote:

> and there was a reddit post somewhere
> about an automatic binding generator? I just can't seem to find it anymore.

There's DStep [1] but that is only for C, not for C++. Is there a C interface available?

[1] https://github.com/jacob-carlborg/dstep

-- 
/Jacob Carlborg
May 03, 2015
On Sunday, 3 May 2015 at 10:31:53 UTC, Jacob Carlborg wrote:
> On 2015-05-02 15:00, maik klein wrote:
>
>> and there was a reddit post somewhere
>> about an automatic binding generator? I just can't seem to find it anymore.
>
> There's DStep [1] but that is only for C, not for C++. Is there a C interface available?
>
> [1] https://github.com/jacob-carlborg/dstep
This is what I meant https://github.com/Syniurge/Calypso/