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D 1.076 Alpha for Windows 64 bits, works with VS 2010
Sep 27, 2012
Walter Bright
Sep 27, 2012
bearophile
Sep 27, 2012
Mike Wey
Sep 27, 2012
bearophile
Sep 27, 2012
Walter Bright
Sep 27, 2012
Andrej Mitrovic
Sep 27, 2012
Jacob Carlborg
Sep 27, 2012
David Nadlinger
Sep 27, 2012
Walter Bright
Sep 28, 2012
Jacob Carlborg
Sep 28, 2012
Brad Roberts
Sep 28, 2012
Andrej Mitrovic
Sep 28, 2012
Walter Bright
Sep 28, 2012
Brad Roberts
Sep 28, 2012
Walter Bright
Sep 28, 2012
Brad Roberts
Sep 29, 2012
Walter Bright
Sep 29, 2012
Brad Roberts
Sep 29, 2012
Nick Sabalausky
Sep 29, 2012
Jonathan M Davis
Sep 29, 2012
Rory McGuire
Sep 29, 2012
Jacob Carlborg
Sep 29, 2012
Jacob Carlborg
Sep 29, 2012
Andrej Mitrovic
Sep 29, 2012
Jacob Carlborg
Sep 29, 2012
Andrej Mitrovic
Sep 29, 2012
David Nadlinger
Sep 30, 2012
Jacob Carlborg
Oct 01, 2012
Walter Bright
Oct 01, 2012
Andrej Mitrovic
Oct 01, 2012
Jacob Carlborg
Oct 01, 2012
Nick Sabalausky
Oct 01, 2012
Jacob Carlborg
Oct 01, 2012
Jonathan M Davis
Oct 01, 2012
Jacob Carlborg
Oct 01, 2012
Nick Sabalausky
Oct 01, 2012
Jacob Carlborg
Oct 06, 2012
Walter Bright
Oct 06, 2012
Nick Sabalausky
Oct 09, 2012
Don Clugston
Oct 01, 2012
Jacob Carlborg
Oct 01, 2012
Jonathan M Davis
Oct 01, 2012
David Nadlinger
Oct 01, 2012
Don Clugston
September 27, 2012
http://ftp.digitalmars.com/dmd1beta.zip

Mainly for those daring folks who want to help develop it further:

        $(LI 80 bit reals are truncated to 64 bits when formatting.)
        $(LI Many math functions are not implemented.)
        $(LI No symbolic debug info is generated.)
        $(LI Cannot catch Win64 structured exception handling exceptions.)
        $(LI VS debugger cannot look at call stack.)
        $(LI No DLL support.)
        $(LI Only tested with VS 2010.)
        $(LI No installer.)

My plan going forward is to now switch to bringing D2 up to this state.

Help, of course, is appreciated in addressing the shortcomings above. The math problems are due to reliance on the C standard library, and VC is both missing many C99 functions, and of course has no 80 bit support.

We'll have to roll our own.

The call stack problem is because the VC 64 bit ABI does not use a standard stack layout, so it cannot walk the stack. dmd uses the stack layout used on every other D port, which VC doesn't recognize. Eventually, this will have to get fixed. Frankly, not being able to look at the call stack in the debugger is quite a nuisance.

DLL support is probably straightforward.

I haven't looked at the symbolic debug info format.

I've been folding the changes into the D2 compiler as I've gone along, so that will hopefully mostly work out of the box. I have only done some of the library work for D2. Essentially I gotta go through the commit history on Phobos1 and fold it all into Druntime/Phobos2.

D will probably not bother with the 64 bit SEH.
September 27, 2012
Walter Bright:

> http://ftp.digitalmars.com/dmd1beta.zip

How do I switch from producing a 32 bit to 64 binary? I am looking for a -b64 or -b32 or similar switch...

Bye,
bearophile
September 27, 2012
On 9/27/12, Walter Bright <newshound2@digitalmars.com> wrote:
> D will probably not bother with the 64 bit SEH.

How come, and what will be the consequences of this?

Anyway great work so far!
September 27, 2012
On 2012-09-27 15:42, Andrej Mitrovic wrote:
> On 9/27/12, Walter Bright <newshound2@digitalmars.com> wrote:
>> D will probably not bother with the 64 bit SEH.
>
> How come, and what will be the consequences of this?
>
> Anyway great work so far!

What he said. What about this:

http://msdn.microsoft.com/en-us/library/1eyas8tf.aspx

Not SEH?

-- 
/Jacob Carlborg
September 27, 2012
On Thursday, 27 September 2012 at 15:00:23 UTC, Jacob Carlborg wrote:
> On 2012-09-27 15:42, Andrej Mitrovic wrote:
>> On 9/27/12, Walter Bright <newshound2@digitalmars.com> wrote:
>>> D will probably not bother with the 64 bit SEH.
>>
>> How come, and what will be the consequences of this?
>>
>> Anyway great work so far!
>
> What he said. What about this:
>
> http://msdn.microsoft.com/en-us/library/1eyas8tf.aspx
>
> Not SEH?

This _is_ the 64 bit SEH implementation (although it is table-based instead of relying on setup in the function prologues, like on 32 bit Windows).

Walter seems to imply that he will roll/port his own EH mechanism?

David
September 27, 2012
On 09/27/2012 01:56 PM, bearophile wrote:
> Walter Bright:
>
>> http://ftp.digitalmars.com/dmd1beta.zip
>
> How do I switch from producing a 32 bit to 64 binary? I am looking for a
> -b64 or -b32 or similar switch...
>
> Bye,
> bearophile

-m32 and -m64 ? i'ts what dmd uses on linux.

-- 
Mike Wey
September 27, 2012
On 9/27/2012 8:27 AM, David Nadlinger wrote:
> Walter seems to imply that he will roll/port his own EH mechanism?

Well, I did. The EH mechanism in dmd Win64 is the same as that used for dmd Linux, OSX and FreeBSD, 32 and 64.

September 27, 2012
Mike Wey:

> -m32 and -m64 ? i'ts what dmd uses on linux.

Are those usable on DMD-Windows64 too?

Bye,
bearophile
September 27, 2012
On 9/27/2012 4:56 AM, bearophile wrote:
> How do I switch from producing a 32 bit to 64 binary?

-m64
September 28, 2012
On 2012-09-27 21:51, Walter Bright wrote:

> Well, I did. The EH mechanism in dmd Win64 is the same as that used for
> dmd Linux, OSX and FreeBSD, 32 and 64.

What does that practically mean from the users point of view?

-- 
/Jacob Carlborg
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