May 12, 2017 Re: DConf 2017 Hackathon report | ||||
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Posted in reply to rikki cattermole | On 2017-05-12 13:57, rikki cattermole wrote: > I've never used the variable support in dub, its fairly recent. > Yeah two dashes, my bad. > > idgen I don't think right now is setup for the argument, but its either > that or find another solution cross platform to change directories. I think I have it working now. $PACKAGE_DIR seems to work and do what I want it to do. Thanks for the help. -- /Jacob Carlborg |
May 12, 2017 Re: DConf 2017 Hackathon report [OT] | ||||
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Posted in reply to Iain Buclaw | On Thursday, 11 May 2017 at 21:37:45 UTC, Iain Buclaw wrote:
> This is not a problem that needs to be solved for GDC.
It's not a problem that needs to be solved *in* GDC, but it has to be tackled *for* (packaging) GDC, as you need to have a bootstrap compiler available. Hence, building a C++-based compiler is less complex than a D-based compiler – that is, if you don't want to depend on a pre-existing D compiler, but are fine with using a pre-existing C++ compiler, which is what the LDC snap packages currently does.
— David
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May 12, 2017 Re: DConf 2017 Hackathon report [OT] | ||||
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Posted in reply to David Nadlinger | On 12 May 2017 at 14:45, David Nadlinger via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
> On Thursday, 11 May 2017 at 21:37:45 UTC, Iain Buclaw wrote:
>>
>> This is not a problem that needs to be solved for GDC.
>
>
> It's not a problem that needs to be solved *in* GDC, but it has to be tackled *for* (packaging) GDC, as you need to have a bootstrap compiler available. Hence, building a C++-based compiler is less complex than a D-based compiler – that is, if you don't want to depend on a pre-existing D compiler, but are fine with using a pre-existing C++ compiler, which is what the LDC snap packages currently does.
>
I've spoken to the author. I'm of the opinion that this is a design choice, not something that should be considered an inherent complexity.
Iain.
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