Thread overview
DTanks Alpha
Mar 20, 2015
Kingsley
Mar 21, 2015
Rikki Cattermole
Mar 21, 2015
sclytrack
Mar 21, 2015
Rikki Cattermole
Mar 21, 2015
Dan Olson
Mar 24, 2015
Kingsley
Mar 25, 2015
Russel Winder
Mar 27, 2015
Kingsley
March 20, 2015
In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway.

https://github.com/masterthought/dtanks

--K
March 21, 2015
On 21/03/2015 10:55 a.m., Kingsley wrote:
> In preparation for the London D meetup I have got the DTanks robot
> battle framework into the first alpha release state - good enough to use
> at the meetup anyway.
>
> https://github.com/masterthought/dtanks
>
> --K

Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.
March 21, 2015
On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote:
> On 21/03/2015 10:55 a.m., Kingsley wrote:
>> In preparation for the London D meetup I have got the DTanks robot
>> battle framework into the first alpha release state - good enough to use
>> at the meetup anyway.
>>
>> https://github.com/masterthought/dtanks
>>
>> --K
>
> Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.

Logo?
March 21, 2015
On 21/03/2015 7:46 p.m., sclytrack wrote:
> On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote:
>> On 21/03/2015 10:55 a.m., Kingsley wrote:
>>> In preparation for the London D meetup I have got the DTanks robot
>>> battle framework into the first alpha release state - good enough to use
>>> at the meetup anyway.
>>>
>>> https://github.com/masterthought/dtanks
>>>
>>> --K
>>
>> Are you aware of what turtles are? Because this looks pretty close api
>> wise, to be used for it.
>
> Logo?

Yes that's the originating language.
March 21, 2015
"Kingsley" <kingsley.hendrickse@gmail.com> writes:

> In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway.
>
> https://github.com/masterthought/dtanks
>
> --K

DTanks looks cool!  I am going to have to try it.  Brings back memories.

I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board.  I've always loved this game concept.  Even did a version to run each tank on a node of an Intel Hypercube as a school project.
-- 
Dan
March 24, 2015
On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
> "Kingsley" <kingsley.hendrickse@gmail.com> writes:
>
>> In preparation for the London D meetup I have got the DTanks robot
>> battle framework into the first alpha release state - good enough to
>> use at the meetup anyway.
>>
>> https://github.com/masterthought/dtanks
>>
>> --K
>
> DTanks looks cool!  I am going to have to try it.  Brings back
> memories.
>
> I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/)
> back in the 80's and started a version for the Amiga called "Tonks" but
> it never got off the drawing board.  I've always loved this game
> concept.  Even did a version to run each tank on a node of an Intel
> Hypercube as a school project.

Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game.

There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it.

March 25, 2015
On Tue, 2015-03-24 at 23:37 +0000, Kingsley via Digitalmars-d-announce wrote:
> On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
> > "Kingsley" <kingsley.hendrickse@gmail.com> writes:
> > 
> > > In preparation for the London D meetup I have got the DTanks
> > > robot
> > > battle framework into the first alpha release state - good
> > > enough to
> > > use at the meetup anyway.
> > > 
> > > https://github.com/masterthought/dtanks

And an excellent framework it is too. I hope to be able to put some programming effort towards this to help make it even better. Actually I am wondering if we can put the framework skeleton to a constructive rather than destructive purpose.

> > > --K
> > 
> > DTanks looks cool!  I am going to have to try it.  Brings back memories.
> > 
> > I got hooked on the Apple ][ version
> > (http://corewar.co.uk/robotwar/)
> > back in the 80's and started a version for the Amiga called
> > "Tonks" but
> > it never got off the drawing board.  I've always loved this game
> > concept.  Even did a version to run each tank on a node of an
> > Intel
> > Hypercube as a school project.
> 
> Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game.

Great fun was had by all there. Thanks to Kingsley for organizing this, and perhaps more importantly, getting the framework together.

An interesting point was made by some there: this looks very like Java coding. Laeeth and I both agreed, saying that we felt Kingsley background in Java was being reflected a little in the look and feel of the D code, that if a C++ programmer had written it most likely the code would have had a C++ feel to it. Much of this is about spacing, identifier structure and things like that – relatively trivial stuff in the main. The question us then is this fine ( that D code can have a Java or C++ feel) or should there always be a D feel to all D code?

> There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it.

The video may not reflect quite as much of the fun that was had!
-- 
Russel. ============================================================================= Dr Russel Winder      t: +44 20 7585 2200   voip: sip:russel.winder@ekiga.net 41 Buckmaster Road    m: +44 7770 465 077   xmpp: russel@winder.org.uk London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


March 27, 2015
On Wednesday, 25 March 2015 at 15:16:06 UTC, Russel Winder wrote:
> On Tue, 2015-03-24 at 23:37 +0000, Kingsley via Digitalmars-d-announce wrote:
>> On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote:
>> > "Kingsley" <kingsley.hendrickse@gmail.com> writes:
>> > 
>> > > In preparation for the London D meetup I have got the DTanks robot
>> > > battle framework into the first alpha release state - good enough to
>> > > use at the meetup anyway.
>> > > 
>> > > https://github.com/masterthought/dtanks
>
> And an excellent framework it is too. I hope to be able to put some
> programming effort towards this to help make it even better. Actually I
> am wondering if we can put the framework skeleton to a constructive
> rather than destructive purpose.
>
>> > > --K
>> > 
>> > DTanks looks cool!  I am going to have to try it.  Brings back
>> > memories.
>> > 
>> > I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/)
>> > back in the 80's and started a version for the Amiga called "Tonks" but
>> > it never got off the drawing board.  I've always loved this game
>> > concept.  Even did a version to run each tank on a node of an Intel
>> > Hypercube as a school project.
>> 
>> Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game.
>
> Great fun was had by all there. Thanks to Kingsley for organizing
> this, and perhaps more importantly, getting the framework together.
>
> An interesting point was made by some there: this looks very like Java
> coding. Laeeth and I both agreed, saying that we felt Kingsley
> background in Java was being reflected a little in the look and feel
> of the D code, that if a C++ programmer had written it most likely the
> code would have had a C++ feel to it. Much of this is about spacing,
> identifier structure and things like that – relatively trivial stuff
> in the main. The question us then is this fine ( that D code can have a
> Java or C++ feel) or should there always be a D feel to all D code?
>
>> There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it.
>
> The video may not reflect quite as much of the fun that was had!

Here is the video: https://skillsmatter.com/skillscasts/6287-d-robot-tank-battle-tournament

the fun starts at 16:48