Thread overview
foreach for string[string]AA
Feb 28, 2017
Anton Pastukhov
Feb 28, 2017
ikod
Feb 28, 2017
bachmeier
Feb 28, 2017
Anton Pastukhov
Feb 28, 2017
Daniel Kozák
Feb 28, 2017
Anton Pastukhov
Mar 01, 2017
Minty Fresh
Mar 01, 2017
Mike Wey
Mar 02, 2017
Anton Pastukhov
Mar 02, 2017
Mike Wey
February 28, 2017
I can't see the logic in AA foreach order. Consider this code:

```
void main() {
    string[string] test = [
        "one": "1",
        "two": "2",
        "three": "3",
        "four": "4"
    ];

    import std.stdio:writeln;

    foreach(k, v; test) {
        writeln(k);
    }
}

Output:
three
two
one
four

I was sure output should be
one
two
three
four
February 28, 2017
On Tuesday, 28 February 2017 at 15:15:00 UTC, Anton Pastukhov wrote:
> I can't see the logic in AA foreach order. Consider this code:
>
> ```
> void main() {
>     string[string] test = [
>         "one": "1",
>         "two": "2",
>         "three": "3",
>         "four": "4"
>     ];
>
>     import std.stdio:writeln;
>
>     foreach(k, v; test) {
>         writeln(k);
>     }
> }
>
> Output:
> three
> two
> one
> four
>
> I was sure output should be
> one
> two
> three
> four

AA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need:

import std.algorithm;
import std.stdio;
void main() {
	auto aa = ["one":1,
			   "two":2
			   ];
	foreach(k; sort(aa.keys)) {
		writeln(k);
	}
}
February 28, 2017
On Tuesday, 28 February 2017 at 15:33:46 UTC, ikod wrote:

> AA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need:
>
> import std.algorithm;
> import std.stdio;
> void main() {
> 	auto aa = ["one":1,
> 			   "two":2
> 			   ];
> 	foreach(k; sort(aa.keys)) {
> 		writeln(k);
> 	}
> }

That will only work if sorting recovers the insertion order. An easy way to save the insertion order would be to use an array of structs. If an associate array is really needed, you can create a struct that contains the associative array and a string[] holding the keys.
February 28, 2017
On Tuesday, 28 February 2017 at 15:44:46 UTC, bachmeier wrote:
> On Tuesday, 28 February 2017 at 15:33:46 UTC, ikod wrote:
>
>> AA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need:
>>
>> import std.algorithm;
>> import std.stdio;
>> void main() {
>> 	auto aa = ["one":1,
>> 			   "two":2
>> 			   ];
>> 	foreach(k; sort(aa.keys)) {
>> 		writeln(k);
>> 	}
>> }
>
> That will only work if sorting recovers the insertion order. An easy way to save the insertion order would be to use an array of structs. If an associate array is really needed, you can create a struct that contains the associative array and a string[] holding the keys.

Thank you for quick replies. I'm used to arrays in PHP that are actually ordered maps, so I was expected the same from D's AAs. For now I'm fine with array of structs.
February 28, 2017
V Tue, 28 Feb 2017 15:15:00 +0000
Anton Pastukhov via Digitalmars-d-learn
<digitalmars-d-learn@puremagic.com> napsáno:

> I can't see the logic in AA foreach order. Consider this code:
> ...
> Output:
> three
> two
> one
> four
> 
> I was sure output should be
> one
> two
> three
> four

https://forum.dlang.org/post/xbanhtkvrizyqjcibsck@forum.dlang.org

February 28, 2017
On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
> V Tue, 28 Feb 2017 15:15:00 +0000
> Anton Pastukhov via Digitalmars-d-learn
> <digitalmars-d-learn@puremagic.com> napsáno:
>
>> I can't see the logic in AA foreach order. Consider this code:
>> ...
>> Output:
>> three
>> two
>> one
>> four
>> 
>> I was sure output should be
>> one
>> two
>> three
>> four
>
> https://forum.dlang.org/post/xbanhtkvrizyqjcibsck@forum.dlang.org

Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.
March 01, 2017
On Tuesday, 28 February 2017 at 18:16:45 UTC, Anton Pastukhov wrote:
> On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
>> V Tue, 28 Feb 2017 15:15:00 +0000
>> Anton Pastukhov via Digitalmars-d-learn
>> <digitalmars-d-learn@puremagic.com> napsáno:
>>
>>> I can't see the logic in AA foreach order. Consider this code:
>>> ...
>>> Output:
>>> three
>>> two
>>> one
>>> four
>>> 
>>> I was sure output should be
>>> one
>>> two
>>> three
>>> four
>>
>> https://forum.dlang.org/post/xbanhtkvrizyqjcibsck@forum.dlang.org
>
> Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.

Ordered AA isn't that common a use case, and it's not without overhead. You essentially need to store an array of keys that define iteration order, which requires extra memory allocations (and, depending on implementation, may slow down iteration as well).

I come from a Ruby background, so I have found key order useful in the past, but in most cases I probably could've gotten by just fine with an array or set of element pairs.

Introduction of a more convenient tuple type into D might make something like this easier.
March 01, 2017
On 02/28/2017 07:16 PM, Anton Pastukhov wrote:
> On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
>> V Tue, 28 Feb 2017 15:15:00 +0000
>> Anton Pastukhov via Digitalmars-d-learn
>> <digitalmars-d-learn@puremagic.com> napsáno:
>>
>>> I can't see the logic in AA foreach order. Consider this code:
>>> ...
>>> Output:
>>> three
>>> two
>>> one
>>> four
>>>
>>> I was sure output should be
>>> one
>>> two
>>> three
>>> four
>>
>> https://forum.dlang.org/post/xbanhtkvrizyqjcibsck@forum.dlang.org
>
> Thank you for the link, it was informative reading. It's a pity that
> still there is no ordered AA at least as a library type.

I had the same use case in the generator for GtkD, i needed fast lookup while iteration needed to preserve the insertion order. I opted for storing nodes of a linked list in the build in AA.

The implementation[1] is currently LGPL to match the rest of the library, but if anyone would find it useful it can be changed to something else.

[1] https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d

-- 
Mike Wey
March 02, 2017
On Wednesday, 1 March 2017 at 19:26:23 UTC, Mike Wey wrote:
> On 02/28/2017 07:16 PM, Anton Pastukhov wrote:
>> On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
>>> [...]
>>
>> Thank you for the link, it was informative reading. It's a pity that
>> still there is no ordered AA at least as a library type.
>
> I had the same use case in the generator for GtkD, i needed fast lookup while iteration needed to preserve the insertion order. I opted for storing nodes of a linked list in the build in AA.
>
> The implementation[1] is currently LGPL to match the rest of the library, but if anyone would find it useful it can be changed to something else.
>
> [1] https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d

Interesting.
How this approach is compared to array of tuples performance-wise?
March 02, 2017
On 03/02/2017 09:09 AM, Anton Pastukhov wrote:
> On Wednesday, 1 March 2017 at 19:26:23 UTC, Mike Wey wrote:
>> On 02/28/2017 07:16 PM, Anton Pastukhov wrote:
>>> On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:
>>>> [...]
>>>
>>> Thank you for the link, it was informative reading. It's a pity that
>>> still there is no ordered AA at least as a library type.
>>
>> I had the same use case in the generator for GtkD, i needed fast
>> lookup while iteration needed to preserve the insertion order. I opted
>> for storing nodes of a linked list in the build in AA.
>>
>> The implementation[1] is currently LGPL to match the rest of the
>> library, but if anyone would find it useful it can be changed to
>> something else.
>>
>> [1]
>> https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d
>>
>
> Interesting.
> How this approach is compared to array of tuples performance-wise?

The biggest difference would be that you don't have to iterate the array to find a specific key. If you don't need to index by key i suspect a array of tuples is slightly faster to iterate.

-- 
Mike Wey