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February 06, 2012
[OT] I ported Empire to D2 and made it cross platform.
I've tried multiple times to contact Walter through his websites, 
but apparently _that's_ a dead end so...

http://i.imgur.com/DzrN6.png

Look at it! The selection pulses! Empire's never looked so good!

There are some rough edges; the save games fail to load, demo 
isn't working, the text log isn't cleared correctly. But other 
than that you can happily play a game right through. I can't put 
the code anywhere because distribution is prohibited, so this is 
my last ditch effort to contact Walter.


-Bernard.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On 2/5/2012 6:44 PM, Bernard Helyer wrote:
> I've tried multiple times to contact Walter through his websites, but apparently
> _that's_ a dead end so...
>
> http://i.imgur.com/DzrN6.png
>
> Look at it! The selection pulses! Empire's never looked so good!
>
> There are some rough edges; the save games fail to load, demo isn't working, the
> text log isn't cleared correctly. But other than that you can happily play a
> game right through. I can't put the code anywhere because distribution is
> prohibited, so this is my last ditch effort to contact Walter.

Here I am. Yes, it does look nice. Sorry, but please don't redistribute it.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On Sun, Feb 5, 2012 at 8:44 PM, Bernard Helyer <b.helyer@gmail.com> wrote:
> I've tried multiple times to contact Walter through his websites, but
> apparently _that's_ a dead end so...
>
> http://i.imgur.com/DzrN6.png
>
> Look at it! The selection pulses! Empire's never looked so good!
>
> There are some rough edges; the save games fail to load, demo isn't working,
> the text log isn't cleared correctly. But other than that you can happily
> play a game right through. I can't put the code anywhere because
> distribution is prohibited, so this is my last ditch effort to contact
> Walter.
>
>
> -Bernard.

So I presume that you modified the source code slightly to make it
work?  Or is it a complete rewrite?
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On Monday, 6 February 2012 at 04:33:56 UTC, Caligo wrote:
> On Sun, Feb 5, 2012 at 8:44 PM, Bernard Helyer 
> <b.helyer@gmail.com> wrote:
>> I've tried multiple times to contact Walter through his 
>> websites, but
>> apparently _that's_ a dead end so...
>>
>> http://i.imgur.com/DzrN6.png
>>
>> Look at it! The selection pulses! Empire's never looked so 
>> good!
>>
>> There are some rough edges; the save games fail to load, demo 
>> isn't working,
>> the text log isn't cleared correctly. But other than that you 
>> can happily
>> play a game right through. I can't put the code anywhere 
>> because
>> distribution is prohibited, so this is my last ditch effort to 
>> contact
>> Walter.
>>
>>
>> -Bernard.
>
> So I presume that you modified the source code slightly to make 
> it
> work?  Or is it a complete rewrite?

Yeah, it's a port of the D1 code with various things replaced as 
needed.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On Monday, 6 February 2012 at 02:44:40 UTC, Bernard Helyer wrote:
> I've tried multiple times to contact Walter through his 
> websites, but apparently _that's_ a dead end so...
>
> http://i.imgur.com/DzrN6.png
>
> Look at it! The selection pulses! Empire's never looked so good!
>
> There are some rough edges; the save games fail to load, demo 
> isn't working, the text log isn't cleared correctly. But other 
> than that you can happily play a game right through. I can't 
> put the code anywhere because distribution is prohibited, so 
> this is my last ditch effort to contact Walter.
>
>
> -Bernard.

I don't get it all...

The source code is open or you did reverse engineering?
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
Le 06/02/2012 03:44, Bernard Helyer a écrit :
> I've tried multiple times to contact Walter through his websites, but
> apparently _that's_ a dead end so...
>
> http://i.imgur.com/DzrN6.png
>
> Look at it! The selection pulses! Empire's never looked so good!
>
> There are some rough edges; the save games fail to load, demo isn't
> working, the text log isn't cleared correctly. But other than that you
> can happily play a game right through. I can't put the code anywhere
> because distribution is prohibited, so this is my last ditch effort to
> contact Walter.
>
>
> -Bernard.

Congrat !
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
Le 06/02/2012 05:16, Walter Bright a écrit :
> On 2/5/2012 6:44 PM, Bernard Helyer wrote:
>> I've tried multiple times to contact Walter through his websites, but
>> apparently
>> _that's_ a dead end so...
>>
>> http://i.imgur.com/DzrN6.png
>>
>> Look at it! The selection pulses! Empire's never looked so good!
>>
>> There are some rough edges; the save games fail to load, demo isn't
>> working, the
>> text log isn't cleared correctly. But other than that you can happily
>> play a
>> game right through. I can't put the code anywhere because distribution is
>> prohibited, so this is my last ditch effort to contact Walter.
>
> Here I am. Yes, it does look nice. Sorry, but please don't redistribute it.

I don't see the point of it. It is advertisement for D.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On 06/02/2012 02:44, Bernard Helyer wrote:
> I've tried multiple times to contact Walter through his websites, but apparently _that's_
> a dead end so...
>
> http://i.imgur.com/DzrN6.png
>
> Look at it! The selection pulses! Empire's never looked so good!

And it has a retro look to it.

But why is the first option just an "A" by itself?

> There are some rough edges; the save games fail to load, demo isn't working, the text log
> isn't cleared correctly.

BTW which version did you start from?  In my version I completely rewrote the text display 
as what we had was geared towards a character-cell display, which was no good with it 
using a proportional font.  I think I found that some existing saved games wouldn't load, 
but there's no problem loading games that were saved with that same version.

> But other than that you can happily play a game right through. I
> can't put the code anywhere because distribution is prohibited, so this is my last ditch
> effort to contact Walter.

The version I've contributed I emailed to Walter and he eventually put it up on the 
website.  Is there any reason the same can't be done in this instance?

Stewart.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On Monday, 6 February 2012 at 12:42:31 UTC, Stewart Gordon wrote:
> On 06/02/2012 02:44, Bernard Helyer wrote:
>> I've tried multiple times to contact Walter through his 
>> websites, but apparently _that's_
>> a dead end so...
>>
>> http://i.imgur.com/DzrN6.png
>>
>> Look at it! The selection pulses! Empire's never looked so 
>> good!
>
> And it has a retro look to it.
>
> But why is the first option just an "A" by itself?

It pulses. It's just nearly transparent. :P

>
>> There are some rough edges; the save games fail to load, demo 
>> isn't working, the text log
>> isn't cleared correctly.
>
> BTW which version did you start from?  In my version I 
> completely rewrote the text display as what we had was geared 
> towards a character-cell display, which was no good with it 
> using a proportional font.  I think I found that some existing 
> saved games wouldn't load, but there's no problem loading games 
> that were saved with that same version.

I started with Walter's original 2.01 D release. The font I'm 
using is proportional, so I've not a problem there. Your version 
was also in D1, was it not? I think something subtle may have 
borked. I'm sure it's fixable if I sit down and fix it, but 
seeing as it's forbidden to languishing on my hard-drive, I'm not 
sure I give enough fucks to do that.

>
>> But other than that you can happily play a game right through. 
>> I
>> can't put the code anywhere because distribution is 
>> prohibited, so this is my last ditch
>> effort to contact Walter.
>
> The version I've contributed I emailed to Walter and he 
> eventually put it up on the website.  Is there any reason the 
> same can't be done in this instance?

Up to Walter, obviously.
February 06, 2012
Re: [OT] I ported Empire to D2 and made it cross platform.
On Monday, 6 February 2012 at 10:55:22 UTC, Mattbeui wrote:
> The source code is open or you did reverse engineering?

On classicempire.com there's a version for windows written in an 
old version of D (old enough that it wouldn't even compile with a 
modern copy of DMD1). I took that code and ported it to D2 and a 
cross platform engine at the same time.

The source is _available_, however, not open. I can look at it 
and do the above, but I may not give anyone else my version.
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