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April 05, 2015 Standardpaths library | ||||
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I wrote small library for getting standard paths (like Pictures, Music) Here's dub package http://code.dlang.org/packages/standardpaths And github repo https://github.com/MyLittleRobo/standardpaths You can see open issues on github. Please, participate in discussions if you're interested. The biggest problem now is OS X support https://github.com/MyLittleRobo/standardpaths/issues/4 You can generate documentation with dub build --build=docs. |
April 05, 2015 Re: Standardpaths library | ||||
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Posted in reply to FreeSlave | Am Sun, 05 Apr 2015 09:08:12 +0000 schrieb "FreeSlave" <freeslave93@gmail.com>: > I wrote small library for getting standard paths (like Pictures, > Music) > Here's dub package http://code.dlang.org/packages/standardpaths > And github repo https://github.com/MyLittleRobo/standardpaths > > You can see open issues on github. Please, participate in discussions if you're interested. The biggest problem now is OS X support https://github.com/MyLittleRobo/standardpaths/issues/4 > > You can generate documentation with dub build --build=docs. This is indeed useful. I once had a specific use case where I needed the default location for where the assets of my application is stored. On Windows applications come with an installer and install the assets right into the installation directory (usually current directory). On Linux applications store their data in /usr/share/<appname>/. So with a compile-time only template I accessed these as: string asset1 = dirs!"myapp".staticData ~ "/image.png"; Now I realize this is a bit simplistic for several reasons: * On Windows, one might still want to create a subdirectory to separate assets from program code, e.g. "data". * On Linux, as your library shows, data directories are layered like this: ~/.local/share, /usr/local/share, /usr/share * The _actual_ data directory is often passed into the configure script on Linux and no general algorithm could guess it. * An application name would typically become lower-case on Linux while keeping its casing on Windows in e.g. AppData/<appname>. Unsure if that's it, but that could make data file lookup for application "SomeTool" go like this: was the data directory explicitly overridden (e.g. through ./configure or by the programmer)? return overridden_dir; // note: relative directories expand as based on executable directory is this Linux? for (dir in ["${XDG_DATA_HOME}"/sometool, /usr/local/share/sometool, /usr/share/sometool]) is the file in dir ? return dir is this Windows? return executable_path This goes a bit into heuristics and best practices, so it probably doesn't fit with your library that provides clearly defined standard paths from the desktop environment. Aside from that I think it is a common enough use case to lookup assets that ship with your program in the "typical" installation directories. On another note when I ran your 'printdirs' it didn't list a user Fonts or Applications directory. The Applications directory is ok, but I do have a ~/.fonts/ directory and /etc/fonts/fonts.conf says: <!-- the following element will be removed in the future --> <dir>~/.fonts</dir> Fonts in ~/.fonts are listed in LibreOffice. It seems like you do parse /etc/fonts/fonts.conf. Maybe there is a bug in the parser? The whole Applications thing doesn't make much sense on Linux, right? Is that a directory where applications are installed to including their assets? -- Marco |
April 05, 2015 Re: Standardpaths library | ||||
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Posted in reply to Marco Leise | On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote: > On another note when I ran your 'printdirs' it didn't list a > user Fonts or Applications directory. The Applications > directory is ok, but I do have a ~/.fonts/ directory and > /etc/fonts/fonts.conf says: > <!-- the following element will be removed in the future --> > <dir>~/.fonts</dir> > Fonts in ~/.fonts are listed in LibreOffice. It seems like you > do parse /etc/fonts/fonts.conf. Maybe there is a bug in the > parser? > > The whole Applications thing doesn't make much sense on Linux, > right? Is that a directory where applications are installed to > including their assets? Probably you don't have local $XDG_CONFIG_DIR/fontconfig/fonts.conf file. I've opened issue https://github.com/MyLittleRobo/standardpaths/issues/8 About Applications: on my Windows 7 it returns C:/Users/Username/Application Data/Microsoft/Windows/Start Menu/ProgramsC:/ProgramData/Microsoft/Windows/Start Menu/Programs where .lnk files are stored (I believe these are used in the start menu). Since freedesktop systems use .desktop files it would be sane to return paths which contain them (~/.local/share/applications, /usr/local/share/applications and /usr/share/applications). I just have not implemented it yet. Though not sure it the whole thing can be useful, since things are not the same on Windows and freedesktop: Windows uses directories to make menu hierarchy, while freedesktop for the same purpose use Categories field in .desktop files. Also .lnk and .desktop are different things themselves. |
April 05, 2015 Re: Standardpaths library | ||||
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Posted in reply to FreeSlave | On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote:
> And github repo https://github.com/MyLittleRobo/standardpaths
If I understand meaning of PublicShare correctly, it's CSIDL_COMMON_APPDATA on Windows.
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April 05, 2015 Re: Standardpaths library | ||||
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Posted in reply to Marco Leise | On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote:
>is this Windows?
> return executable_path
That depends on what do you understand by data. Are game's saves data too? Or content downloaded while playing (server-specific assets or new levels). In the past it was ok to write configs and data to the same path where the game (or application) originally installed. But starting with Vista or Windows 7 it's not the case since Program Files folder become write-protected by default.
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April 05, 2015 Re: Standardpaths library | ||||
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Posted in reply to Kagamin | On Sunday, 5 April 2015 at 12:35:46 UTC, Kagamin wrote:
> On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote:
>> And github repo https://github.com/MyLittleRobo/standardpaths
>
> If I understand meaning of PublicShare correctly, it's CSIDL_COMMON_APPDATA on Windows.
Although I did not find if any spec mentions the purpose of Public folder on freedesktop, I think it should be used for data sharing in the local network.
Common AppData on Windows serves different purpose: data available for all users on the same computer.
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April 06, 2015 Re: Standardpaths library | ||||
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Posted in reply to FreeSlave | Le 05/04/2015 11:08, FreeSlave a écrit :
> I wrote small library for getting standard paths (like Pictures, Music)
> Here's dub package http://code.dlang.org/packages/standardpaths
> And github repo https://github.com/MyLittleRobo/standardpaths
>
> You can see open issues on github. Please, participate in discussions if
> you're interested. The biggest problem now is OS X support
> https://github.com/MyLittleRobo/standardpaths/issues/4
>
> You can generate documentation with dub build --build=docs.
Nice,
IMO it can have his place in phobos, cause at least all GUI applications have to retrieve one or more of those paths.
This kind of API are important to ease fast prototyping applications or scripts.
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April 06, 2015 Re: Standardpaths library | ||||
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Posted in reply to FreeSlave | Am Sun, 05 Apr 2015 12:31:23 +0000 schrieb "FreeSlave" <freeslave93@gmail.com>: > On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote: > > On another note when I ran your 'printdirs' it didn't list a > > user Fonts or Applications directory. The Applications > > directory is ok, but I do have a ~/.fonts/ directory and > > /etc/fonts/fonts.conf says: > > <!-- the following element will be removed in the future --> > > <dir>~/.fonts</dir> > > Fonts in ~/.fonts are listed in LibreOffice. It seems like you > > do parse /etc/fonts/fonts.conf. Maybe there is a bug in the > > parser? > > > > The whole Applications thing doesn't make much sense on Linux, right? Is that a directory where applications are installed to including their assets? > > Probably you don't have local $XDG_CONFIG_DIR/fontconfig/fonts.conf file. > > I've opened issue https://github.com/MyLittleRobo/standardpaths/issues/8 > > About Applications: on my Windows 7 it returns C:/Users/Username/Application Data/Microsoft/Windows/Start Menu/ProgramsC:/ProgramData/Microsoft/Windows/Start Menu/Programs where .lnk files are stored (I believe these are used in the start menu). Since freedesktop systems use .desktop files it would be sane to return paths which contain them (~/.local/share/applications, /usr/local/share/applications and /usr/share/applications). I just have not implemented it yet. Though not sure it the whole thing can be useful, since things are not the same on Windows and freedesktop: Windows uses directories to make menu hierarchy, while freedesktop for the same purpose use Categories field in .desktop files. Also .lnk and .desktop are different things themselves. You are right, the two are very different. One has to write OS specific code to use them. The funny thing is, D as a systems programming language could actually be used by someone to write a Linux package manager or Windows installer. :p Do as you see fit. Qt as an inspiration is a good thing I believe. Some classes I had a look at were intuitive and well thought out. -- Marco |
April 06, 2015 Re: Standardpaths library | ||||
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Posted in reply to FreeSlave | Am Sun, 05 Apr 2015 12:39:04 +0000 schrieb "FreeSlave" <freeslave93@gmail.com>: > On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote: > >is this Windows? > > return executable_path > > That depends on what do you understand by data. The data I was referring to is the stuff that is installed with the program executable. Files that are usually the same across installations. > Are game's saves data too? Or content downloaded while playing > (server-specific assets or new levels). > In the past it was ok to write configs and > data to the same path where the game (or application) originally > installed. But starting with Vista or Windows 7 it's not the case > since Program Files folder become write-protected by default. I believe modern desktops offer enough granularity to cover each of those. For example if I was playing a game on Linux files would go here: /usr/share/[games/] - read-only data files. ~/.cache/ - downloaded archives, precompiled scripts, browser caches and other files that can be recreated or fetched again if they were to be deleted ~/.config/ - the user's personal configuration; may be overriding something in a system directory if desired ~/.local/share/ - pretty much a catch all for save games, user created content that goes beyond the scope of config files, highscores, highlighting schemes in an IDE, Steam, ... Or the other way around: data => /usr/share save games => ~/.local/share downloaded content => ~/.local/share (or ~/.cache) configs => ~/.config Windows has the Local and Roaming directories, which serve similar but different purposes. E.g. anything machine specific or big must not be in Roaming. So if I generally asked for the config dir, I'd probably expect AppData/Local on Windows and ~/.config on Linux (because I might write a configuration that only works for this machine.) Roaming is interesting for users that have their profiles on servers and might switch to another workstation. So if some configuration is "portable" and you want to create something really fine grained you could offer that directory as an alternative "roaming config dir" (returning null or "~/.config" on Linux). In any case there will be multiple results for some directories (/usr/share, /usr/local/share) and also several standard paths mapping to the same physical directory (user data and user cache both map to AppData/Local on Windows). The user needs to be made aware of this so (s)he doesn't overwrite files in one standard path with files in a supposedly different one. So much for my thoughts on standard paths extreme edition. ;) -- Marco |
April 07, 2015 Re: Standardpaths library | ||||
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Posted in reply to Marco Leise | On Monday, 6 April 2015 at 21:40:28 UTC, Marco Leise wrote:
> So if some configuration is "portable" and you want to create something
> really fine grained you could offer that directory as an
> alternative "roaming config dir" (returning null or
> "~/.config" on Linux).
Though it's unusual for an average programmer to figure out the correct usage of roaming profiles :)
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