Thread overview
GitBook about D on embedded ARM Linux
Aug 31
thinwybk
Sep 01
aberba
Sep 03
thinwybk
Sep 05
thinwybk
Sep 10
thinwybk
August 31
There is no single point of entry to find information about how to use D on ARM Linux. I created a small project on GitHub https://github.com/fkromer/d-on-embedded-linux-arm which shall enable absolute beginners (of embedded Linux and D) to get started as fast as possible. The project is in sync with a GitBook page https://fkromer.gitbooks.io/d-on-embedded-linux-arm/content/. The BeagleBone Black https://beagleboard.org/black is used as exemplary development board (a lot of information and tutorials available e.g. here http://exploringbeaglebone.com/, board hardware is extensible easily and in a modular manner with "capes" https://beagleboard.org/cape http://elinux.org/Beagleboard:BeagleBone_Capes).
September 01
On Thursday, 31 August 2017 at 14:43:22 UTC, thinwybk wrote:
> There is no single point of entry to find information about how to use D on ARM Linux. I created a small project on GitHub https://github.com/fkromer/d-on-embedded-linux-arm which shall enable absolute beginners (of embedded Linux and D) to get started as fast as possible. The project is in sync with a GitBook page https://fkromer.gitbooks.io/d-on-embedded-linux-arm/content/. The BeagleBone Black https://beagleboard.org/black is used as exemplary development board (a lot of information and tutorials available e.g. here http://exploringbeaglebone.com/, board hardware is extensible easily and in a modular manner with "capes" https://beagleboard.org/cape http://elinux.org/Beagleboard:BeagleBone_Capes).

I'm interested in it as I'm planning to making my graphics engine usable on as many platforms as possible.
September 01
On Thursday, 31 August 2017 at 14:43:22 UTC, thinwybk wrote:
> There is no single point of entry to find information about how to use D on ARM Linux. I created a small project on GitHub https://github.com/fkromer/d-on-embedded-linux-arm which shall enable absolute beginners (of embedded Linux and D) to get started as fast as possible. The project is in sync with a GitBook page https://fkromer.gitbooks.io/d-on-embedded-linux-arm/content/. The BeagleBone Black https://beagleboard.org/black is used as exemplary development board (a lot of information and tutorials available e.g. here http://exploringbeaglebone.com/, board hardware is extensible easily and in a modular manner with "capes" https://beagleboard.org/cape http://elinux.org/Beagleboard:BeagleBone_Capes).

That's interesting. Might do some DIY robotics in future.

September 03
> That's interesting. Might do some DIY robotics in future.

I would like to create a hardware abstraction layer for the BeagleBone Black (the board I am playing around with in my spare time which is very beginner friendly and flexible w.r.t. to hardware interfaces due to a lot of "capes" https://beagleboard.org/cape which are available for it) comparable with this HAL for embedded boards in Go https://github.com/kidoman/embd. This would allow people with little "low level" programming experience to play around with D on embedded linux as well. In the beginning porting some of the C++ classes from https://github.com/derekmolloy/exploringBB/tree/master/chp06 could be a good starting point. Or does someone know another HAL implementation which could be more suitable as "template" to start with? However as always... motivation is high, time is limited. Feel free to join :)
September 05
On Sunday, 3 September 2017 at 16:17:37 UTC, thinwybk wrote:
> In the beginning porting some of the C++ classes from https://github.com/derekmolloy/exploringBB/tree/master/chp06 could be a good starting point.

...the complete C++ HAL can be found here: https://github.com/derekmolloy/exploringBB/tree/master/library

September 10
On Thursday, 31 August 2017 at 14:43:22 UTC, thinwybk wrote:
> The project is in sync with a GitBook page https://fkromer.gitbooks.io/d-on-embedded-linux-arm/content/.

d-on-embedded-linux-arm.de