Thread overview
Dgame 0.6 - Beta
Jun 09, 2015
Namespace
Jun 09, 2015
Kelet
Jun 09, 2015
growlercab
Jun 10, 2015
Namespace
Jun 15, 2015
Namespace
Jun 12, 2015
Taylor Hillegeist
Jun 12, 2015
Namespace
June 09, 2015
I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases

There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow.

I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog

As always, there is also a new web page (this time probably for the last time :D):
http://dgame-dev.de/
June 09, 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
> I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases
>
> There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible.
> Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow.
>
> I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog
>
> As always, there is also a new web page (this time probably for the last time :D):
> http://dgame-dev.de/

Thank you, D needs more frameworks & libraries like Dgame.
June 09, 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
> I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases
>
> There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible.
> Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow.
>
> I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog
>
> As always, there is also a new web page (this time probably for the last time :D):
> http://dgame-dev.de/

Nice work and thanks for the quick bug fixes :)

Dgame is becoming a really solid library that's great fun to work with.
June 10, 2015
Thanks, that is really nice to hear. I've finished the last tutorial, so have fun. :)
I'll release the first RC on monday.
June 12, 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
> I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases
>
> There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible.
> Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow.
>
> I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog
>
> As always, there is also a new web page (this time probably for the last time :D):
> http://dgame-dev.de

It looks like a really clean interface. However I was unable to get either of the WIP games to compile through dub. The API has changed enough to make it difficult to get 5.3 or higher up and running. It's just nice to have a nice example.

Btw, Great work!
June 12, 2015
> It looks like a really clean interface.
Thank you.

> However I was unable to get either of the WIP games to compile through dub. The API has changed enough to make it difficult to get 5.3 or higher up and running. It's just nice to have a nice example.
>
> Btw, Great work!

Yes, but as soon as I have time I want to port them to the newest version. Don't worry. :)
June 15, 2015
On Wednesday, 10 June 2015 at 17:07:40 UTC, Namespace wrote:
> Thanks, that is really nice to hear. I've finished the last tutorial, so have fun. :)
> I'll release the first RC on monday.

Since no issues were reported, here is, as promised, the first release candidate:
https://github.com/Dgame/Dgame/releases/tag/v0.6.0-rc.1