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Thread overview
Win64 milestone
Sep 09, 2012
Walter Bright
Sep 09, 2012
Andrej Mitrovic
Sep 09, 2012
Jacob Carlborg
Sep 09, 2012
Nicholas Londey
Sep 09, 2012
Walter Bright
Sep 09, 2012
Gary Willoughby
Sep 09, 2012
F i L
Sep 09, 2012
Maxim Fomin
Sep 09, 2012
Walter Bright
Sep 09, 2012
Nick Sabalausky
Sep 09, 2012
Walter Bright
Sep 09, 2012
Nick Sabalausky
Sep 09, 2012
Walter Bright
Sep 10, 2012
Benjamin Thaut
Sep 10, 2012
Walter Bright
Sep 10, 2012
Benjamin Thaut
Sep 10, 2012
Walter Bright
Sep 10, 2012
Benjamin Thaut
Sep 10, 2012
Jacob Carlborg
Sep 10, 2012
Adam Wilson
Sep 10, 2012
Walter Bright
Sep 10, 2012
Adam Wilson
Sep 11, 2012
Jacob Carlborg
September 09, 2012
D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.

(Why D1 first? Because it's much simpler to port than D2's druntime/phobos.)
September 09, 2012
Congrats!

On 9/9/12, Walter Bright <newshound2@digitalmars.com> wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)
>
September 09, 2012
On 2012-09-09 02:35, Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main()
> without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)

Wow, that's amazing :)

-- 
/Jacob Carlborg
September 09, 2012
Nice work. Am very much looking forward to Win64 support in D2. :)
September 09, 2012
On 09/09/2012 1:35 am, Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main()
> without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)

Awesome!
September 09, 2012
Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.

Nice!
September 09, 2012
On Sunday, 9 September 2012 at 00:35:36 UTC, Walter Bright wrote:
> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
>
> (Why D1 first? Because it's much simpler to port than D2's druntime/phobos.)

Very good news. Will it compile D2 as well by 2.061?
September 09, 2012
On 9/9/2012 4:40 AM, Nicholas Londey wrote:
> Nice work. Am very much looking forward to Win64 support in D2. :)

So am I!

September 09, 2012
On 9/9/2012 9:51 AM, Maxim Fomin wrote:
> On Sunday, 9 September 2012 at 00:35:36 UTC, Walter Bright wrote:
>> D1 now compiles Phobos1 completely, and gets all the way to main() without
>> crashing, and shuts down without crashing.
>>
>> (Why D1 first? Because it's much simpler to port than D2's druntime/phobos.)
>
> Very good news. Will it compile D2 as well by 2.061?

My goal for 2.061 is at least alpha quality D2 Win64 support.

September 09, 2012
On Sat, 08 Sep 2012 17:35:12 -0700
Walter Bright <newshound2@digitalmars.com> wrote:

> D1 now compiles Phobos1 completely, and gets all the way to main() without crashing, and shuts down without crashing.
> 
> (Why D1 first? Because it's much simpler to port than D2's
> druntime/phobos.)

Sorry if this was answered in a previous thread, but how does it work with linking and object file formats?

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