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September 19, 2004 OpenGL suport ; Mac port; cross platform IDE | ||||
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hi I have few question: 1)does D suport OpenGL 2)is there cross platform IDE for D 3)is D available for Mac |
September 19, 2004 Re: OpenGL suport ; Mac port; cross platform IDE | ||||
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Posted in reply to 22 | In article <cikebd$1cdb$1@digitaldaemon.com>, 22 says... > >hi > >I have few question: > >1)does D suport OpenGL The language is a system language so there is only the minimum of runtime library available. There are libraries being made, but how usable they are I don't know >2)is there cross platform IDE for D Eclipse + D, Scintella, many more... |
September 19, 2004 Re: OpenGL suport ; Mac port; cross platform IDE | ||||
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Posted in reply to 22 | 22 wrote: > hi > > I have few question: > > 1)does D suport OpenGL You might want to check out the Derelict project (DerelictGL specifically) at dsource: http://www.dsource.org/projects/derelict/ There are other libraries and binding out there for OpenGL, but I suspect that Derelict's library would be the easiest to use. > 2)is there cross platform IDE for D EclipseD (plugin for Eclipse) might work for you. http://www.dsource.org/projects/eclipseD/ Also, leds (http://leds.sourceforge.net/) is intended to be cross-platform, but it only works for Linux currently. > 3)is D available for Mac I think I've heard that GDC (http://home.earthlink.net/~dvdfrdmn/d/) works on MacOS, but it's not synched up with the latest version of the compiler. -- Justin (a/k/a jcc7) http://jcc_7.tripod.com/d/ |
September 19, 2004 Re: OpenGL suport ; Mac port; cross platform IDE | ||||
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Posted in reply to J C Calvarese | In article <cikj46$1ehl$1@digitaldaemon.com>, J C Calvarese says... > >22 wrote: >> hi >> >> I have few question: >> >> 1)does D suport OpenGL > >You might want to check out the Derelict project (DerelictGL specifically) at dsource: http://www.dsource.org/projects/derelict/ > >There are other libraries and binding out there for OpenGL, but I suspect that Derelict's library would be the easiest to use. For GUI toolkit openGL integration try DUI. The next release of DUI makes use of mixins to make the openGL integration very simple and seamingless (the windows version still doesn't support openGL). http://dui.sourceforge.net Ant PS if you don't use DUI and want to see how it looks grab the CVS version. if you use DUI I don't advice to repleace to current version with the version from the CVS yet. Don't forget the DUI on CVS needs dool http://sourceforge.net/projects/dool/ |
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