January 24, 2021 Re: Microsoft is introducing infrastructure to generate Win32 bindings similar to UWP for all languages | ||||
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Posted in reply to Paulo Pinto | On Sunday, 24 January 2021 at 07:20:46 UTC, Paulo Pinto wrote: > On Saturday, 23 January 2021 at 23:35:21 UTC, Max Haughton wrote: >> On Saturday, 23 January 2021 at 21:31:22 UTC, James Blachly wrote: >>> [...] >> >> I'm not really familiar with the project but I'll have a look. >> >> If we can magically get someone else to build these bindings for us it would be something for the foundation to do but if we would have to build them ourselves and get them endorsed it's a slightly different question. > > They are only supporting C#, Rust and C++. > > The win32metadata will be provided and it is for each community to do the rest. > > The D and Java support request tickets were closed with that information as comment. @everyone: https://github.com/microsoft/win32metadata/issues/174#issuecomment-766284319 |
February 12, 2021 Re: Microsoft is introducing infrastructure to generate Win32 bindings similar to UWP for all languages | ||||
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Posted in reply to Paulo Pinto | On Friday, 22 January 2021 at 07:19:28 UTC, Paulo Pinto wrote: > Hi, > > Microsoft just introduced a project, based on their learnings for UWP language projections. > > https://blogs.windows.com/windowsdeveloper/2021/01/21/making-win32-apis-more-accessible-to-more-languages/ > > Just like with UWP, it makes use of .NET metadata format to use as input for bindings generation. > > Current languages are C#, Rust, with a modern C++ coming up. > > This could be a solution for improved Win32 bindings in D as well. New kid on the block: https://github.com/rumbu13/windows-d |
February 13, 2021 Re: Microsoft is introducing infrastructure to generate Win32 bindings similar to UWP for all languages | ||||
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Posted in reply to Rumbu | On Friday, 12 February 2021 at 23:40:06 UTC, Rumbu wrote:
> On Friday, 22 January 2021 at 07:19:28 UTC, Paulo Pinto wrote:
>> Hi,
>>
>> Microsoft just introduced a project, based on their learnings for UWP language projections.
>>
>> https://blogs.windows.com/windowsdeveloper/2021/01/21/making-win32-apis-more-accessible-to-more-languages/
>>
>> Just like with UWP, it makes use of .NET metadata format to use as input for bindings generation.
>>
>> Current languages are C#, Rust, with a modern C++ coming up.
>>
>> This could be a solution for improved Win32 bindings in D as well.
>
> New kid on the block: https://github.com/rumbu13/windows-d
Good luck with your efforts, I just advertised it on the github repo.
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