November 18, 2005
I've translated GLee 5.04 (OpenGL easy extension library) to D. It supports OpenGL 2.0 and MANY extensions. I havent tested it very much (i.e. just one function; see test.d) and not at all under linux (it needs glx headers and I don't have them nor linux). So if somebody is interested in using it I'll be glad to get some feedback if something (everything) is not working. I think everything necessary is in the archive. You need to import GLee, to link with opengl32.lib and you need opengl and win32 (for windows) headers. They are included in the archive so compile with -I"the\place\you\extracted\the\archive" . By theway if it was writen in D the source would be at least 30% shorter...

http://www.lessequal.com/gleed/gleed.zip
November 19, 2005
bobef wrote:
> I've translated GLee 5.04 (OpenGL easy extension library) to D. It supports OpenGL 2.0 and MANY extensions. I havent tested it very much (i.e. just one function; see test.d) and not at all under linux (it needs glx headers and I don't have them nor linux). So if somebody is interested in using it I'll be glad to get some feedback if something (everything) is not working. I think everything necessary is in the archive. You need to import GLee, to link with opengl32.lib and you need opengl and win32 (for windows) headers. They are included in the archive so compile with -I"the\place\you\extracted\the\archive" . By theway if it was writen in D the source would be at least 30% shorter...
> 
> http://www.lessequal.com/gleed/gleed.zip

Sweet.