Thread overview
Eilmer4 - a Computational Fluid Dynamics code in D
Oct 06, 2017
Peter Jacobs
Oct 06, 2017
Bastiaan Veelo
Oct 07, 2017
Joakim
Oct 07, 2017
user1234
Oct 09, 2017
Peter Jacobs
Oct 07, 2017
Martin Nowak
October 06, 2017
Eilmer is a simulation code for studying high-speed compressible flows.  Early versions were written in C and then C++.  Version 4 is a complete rewrite in D, with Lua for configuration and run-time scripting.  Code and documentation may be found at http://cfcfd.mechmining.uq.edu.au/eilmer/

This note is principally to say thank you to all of the people who have made the D programming language and its ecosystem.  Being mechanical engineers, we are occasional but serious programmers.  For a number of years, we struggled with C++ and a code base of growing complexity.  In 2014, we made a serious commitment to reworking the entire code into D. In mid-2017, the new code was complete enough for general use and it is currently being used in a fourth-year course on computational fluid dynamics.  The D programming language has enhanced our programming experience and, for that, we are grateful to the many people who have built the foundation upon which we build our flow simulation code.

Cheers,
Peter Jacobs and Rowan Gollan

October 06, 2017
On Friday, 6 October 2017 at 22:16:09 UTC, Peter Jacobs wrote:
> Eilmer is a simulation code for studying high-speed compressible flows.  Early versions were written in C and then C++.  Version 4 is a complete rewrite in D, with Lua for configuration and run-time scripting.  Code and documentation may be found at http://cfcfd.mechmining.uq.edu.au/eilmer/
>
> This note is principally to say thank you to all of the people who have made the D programming language and its ecosystem.  Being mechanical engineers, we are occasional but serious programmers.  For a number of years, we struggled with C++ and a code base of growing complexity.  In 2014, we made a serious commitment to reworking the entire code into D. In mid-2017, the new code was complete enough for general use and it is currently being used in a fourth-year course on computational fluid dynamics.  The D programming language has enhanced our programming experience and, for that, we are grateful to the many people who have built the foundation upon which we build our flow simulation code.
>
> Cheers,
> Peter Jacobs and Rowan Gollan

Congtatulations on a job well done. Your motivation for use of the D Programming Language is the same as ours. I found your paper describing the rewrite [1] very interesting, I think it deserves a more prominent mention here and on the usual news sites.

Bastiaan

[1] http://cfcfd.mechmining.uq.edu.au/eilmer/pdfs/T0316-eilmer-dlang-v2.pdf
October 07, 2017
On Friday, 6 October 2017 at 23:49:33 UTC, Bastiaan Veelo wrote:
> On Friday, 6 October 2017 at 22:16:09 UTC, Peter Jacobs wrote:
>> Eilmer is a simulation code for studying high-speed compressible flows.  Early versions were written in C and then C++.  Version 4 is a complete rewrite in D, with Lua for configuration and run-time scripting.  Code and documentation may be found at http://cfcfd.mechmining.uq.edu.au/eilmer/
>>
>> This note is principally to say thank you to all of the people who have made the D programming language and its ecosystem.  Being mechanical engineers, we are occasional but serious programmers.  For a number of years, we struggled with C++ and a code base of growing complexity.  In 2014, we made a serious commitment to reworking the entire code into D. In mid-2017, the new code was complete enough for general use and it is currently being used in a fourth-year course on computational fluid dynamics.  The D programming language has enhanced our programming experience and, for that, we are grateful to the many people who have built the foundation upon which we build our flow simulation code.
>>
>> Cheers,
>> Peter Jacobs and Rowan Gollan
>
> Congtatulations on a job well done. Your motivation for use of the D Programming Language is the same as ours. I found your paper describing the rewrite [1] very interesting, I think it deserves a more prominent mention here and on the usual news sites.
>
> Bastiaan
>
> [1] http://cfcfd.mechmining.uq.edu.au/eilmer/pdfs/T0316-eilmer-dlang-v2.pdf

I like how you have setup instructions and docs on your site.

Two relevant quotes from the paper:

"With the recent maturing of the programming language D as a good alternative to C++ for statically-checked, natively-compiled code, we have taken the opportunity to rebuild our simulation code. The D programming language provides the conveniences of Python, the run-time performance of C++ and the ability to be directly linked to C language libraries. It appears that we can have it all and we can have it now. One good example of where the rebuild has resulted in significant improvements is the viscous-flux calculation code. In the C++ code, about 2500 lines were used, and this had the extra complication of requiring the M4 preprocessor to produce the actual C++ code (of length 5580 lines) that was given to the compiler. The new D language code amounts to 733 lines."

"Conclusion
We have spent much of a year building a new compressible flow simulation code from scratch, in a relatively new language. So far, our experience with the D programming language has been positive, with a fairly capable simulation code being constructed with a few months of effort by two people. Together with some code redesign, the D programming language has allowed the construction of a code base that is much simpler than its C++ predecessor but is just as fast."

Mike, want to stick this on proggit and HN?
October 07, 2017
On Friday, 6 October 2017 at 22:16:09 UTC, Peter Jacobs wrote:
> Eilmer is a simulation code for studying high-speed compressible flows.  Early versions were written in C and then C++.  Version 4 is a complete rewrite in D, with Lua for configuration and run-time scripting.  Code and documentation may be found at http://cfcfd.mechmining.uq.edu.au/eilmer/
>
> [...]
>
> Cheers,
> Peter Jacobs and Rowan Gollan

After reading the pdf i have a question:

Is LUA scripting too complex to be replaced by, let's say, pure D code, following a compile-time interface (i.e a duck type) ? I understand that existing LUA scripts must still be supported but since D is also known for its good speed of compilation perhaps the whole thing could be recompiled from scratch for a particular set of new scripts.
October 07, 2017
On Friday, 6 October 2017 at 22:16:09 UTC, Peter Jacobs wrote:
> This note is principally to say thank you to all of the people who have made the D programming language and its ecosystem.  Being mechanical engineers, we are occasional but serious programmers.  For a number of years, we struggled with C++ and a code base of growing complexity.  In 2014, we made a serious commitment to reworking the entire code into D. In mid-2017, the new code was complete enough for general use and it is currently being used in a fourth-year course on computational fluid dynamics.  The D programming language has enhanced our programming experience and, for that, we are grateful to the many people who have built the foundation upon which we build our flow simulation code.

Thanks for the kind words. Indeed D seems to be at a sweet spot for scientific computation.
October 09, 2017
On Saturday, 7 October 2017 at 09:29:42 UTC, user1234 wrote:
> On Friday, 6 October 2017 at 22:16:09 UTC, Peter Jacobs wrote:
>> Eilmer is a simulation code for studying high-speed compressible flows.  Early versions were written in C and then C++.  Version 4 is a complete rewrite in D, with Lua for configuration and run-time scripting.  Code and documentation may be found at http://cfcfd.mechmining.uq.edu.au/eilmer/
>>
>> [...]
>>
>> Cheers,
>> Peter Jacobs and Rowan Gollan
>
> After reading the pdf i have a question:
>
> Is LUA scripting too complex to be replaced by, let's say, pure D code, following a compile-time interface (i.e a duck type) ? I understand that existing LUA scripts must still be supported but since D is also known for its good speed of compilation perhaps the whole thing could be recompiled from scratch for a particular set of new scripts.

We did consider having the entire application in pure D code, however, we find that Lua is an easier configuration language for our users, who are mostly non-coders.

Peter J.