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August 05, 2006 opengl bindings | ||||
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hello. So far, I've used glee for basic opengl and everything went good, untill i tried to import glee module. There were some errors/warnings. So i tried ogl bindings from dsource. But im not able to make my things compile with it. I get undefined symbols for every gl function. I tried many things, dloading import libs from similar D projects, tried to make import libs using implib from defs or dlls, but nothing seems to work. Can anyone point me to the right way? thanx, freeagle |
August 05, 2006 Re: opengl bindings | ||||
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Posted in reply to freeagle |
freeagle wrote:
> hello.
>
> So far, I've used glee for basic opengl and everything went good, untill i tried to import glee module. There were some errors/warnings. So i tried ogl bindings from dsource. But im not able to make my things compile with it. I get undefined symbols for every gl function. I tried many things, dloading import libs from similar D projects, tried to make import libs using implib from defs or dlls, but nothing seems to work. Can anyone point me to the right way?
>
> thanx, freeagle
>
>
Did you try "Derelict"? you can find it @ dsource.org
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August 05, 2006 Re: opengl bindings | ||||
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Posted in reply to Hasan Aljudy | some time ago. But i stopped using it. I think becoz of their loading mechanizm. If im not mistaken, it takes some time at the start of the app to load all functions, and i was trying to avoid it. |
August 05, 2006 Re: opengl bindings | ||||
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Posted in reply to freeagle | the glfw project have some gl modules, try them they are working for me. |
August 05, 2006 Re: opengl bindings | ||||
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Posted in reply to Johan Granberg | i think i wasnt very clear with my first post. Im able to use glee for opengl. But im not able to use extensions, becoz the extensions module have some faults ( at least it wont compile for me ). So i tried ogl from Bindings project at dsource, but im not able to work with it at all ( probably doing something wrong, but i dont know what). I was hoping you could tell me how to work either with glee or bindings, coz i need their extensions modules. |
August 05, 2006 Re: opengl bindings | ||||
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Posted in reply to freeagle |
freeagle wrote:
> some time ago. But i stopped using it. I think becoz of their loading mechanizm. If im not mistaken, it takes some time at the start of the app to load all functions, and i was trying to avoid it.
>
>
Really? I don't notice any slowness at all ...
Even dmd inserts some behind-the-scene initialization code at the start of all D apps; this includes starting the GC, calling static module constructors, converting command line arguments to char[][] .. etc.
I think that doesn't cause any problem.
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