February 13, 2007
Hi!

I started experimenting with the new import feature in 1.005. I thought to test if I could get a simple compile time resource loading scheme going for a small game, but I'm getting access violations when using the data block returned by the import.

I'll attach the module I wrote to test this. It uses derelict for SDL.
The access violation happens on the line containing the call to IMG_Load_RW.

Am I doing it wrong or does SDL have a problem with this? Or is this something that's not even supposted to work yet?

Thanks,
Olli


February 13, 2007
Disregard what I wrote. I'm obviously too tired.

O.