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December 12, 2014 Xamarin and GTK# | ||||
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So in Xamarin, GTK# can be used AFAIK. Is it possible to use it with the D plugin ? It's a Noob question maybe it's obvious that yes but I rather ask. TY and have a nice day |
December 12, 2014 Re: Xamarin and GTK# | ||||
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Posted in reply to Binarydepth | On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
> So in Xamarin, GTK# can be used AFAIK. Is it possible to use it with the D plugin ?
>
> It's a Noob question maybe it's obvious that yes but I rather ask.
>
> TY and have a nice day
Xamarin itself uses GTK#, but I doubt you can use it with D since
it's a C# library. Why not just use gtkd?
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December 12, 2014 Re: Xamarin and GTK# | ||||
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Posted in reply to Jeremy DeHaan | On Friday, 12 December 2014 at 06:40:09 UTC, Jeremy DeHaan wrote:
> On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
>> So in Xamarin, GTK# can be used AFAIK. Is it possible to use it with the D plugin ?
>>
>> It's a Noob question maybe it's obvious that yes but I rather ask.
>>
>> TY and have a nice day
>
> Xamarin itself uses GTK#, but I doubt you can use it with D since
> it's a C# library. Why not just use gtkd?
Yes and TY. I went to the IRC channel and asked there. I have to learn how to give compiler command options to projects yet.
Have a nice day
BD
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December 12, 2014 Re: Xamarin and GTK# | ||||
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Posted in reply to Jeremy DeHaan | On Friday, 12 December 2014 at 06:40:09 UTC, Jeremy DeHaan wrote:
> On Friday, 12 December 2014 at 01:04:07 UTC, Binarydepth wrote:
>> So in Xamarin, GTK# can be used AFAIK. Is it possible to use it with the D plugin ?
>>
>> It's a Noob question maybe it's obvious that yes but I rather ask.
>>
>> TY and have a nice day
>
> Xamarin itself uses GTK#, but I doubt you can use it with D since
> it's a C# library. Why not just use gtkd?
Ah! my last post wasn't very clear I think. I still have to learn to use Xamarin S. in many aspects and I've been searching how to give two .d files to the compiler.
Hope that's better
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