October 01, 2019
On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
>     {​
>         window.redrawOpenGlSceneNow;​

like I said on email, this is the ONLY thing you should to in the event loop to trigger the redraw.

>         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);​
>         glLoadIdentity;​
>         ship.draw(20, 20, 41, 47);​

All this actual drawing stuff should be attached to the `window.redrawOpenGlScene` delegate. Just do `window.redrawOpenGlScene = { that stuff } ` after creating the window but before the event loop to set it up.
October 01, 2019
On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
> What are your pages that you want people subscribing to?

I'm just trolling.

> And what is your patreon page?

https://www.patreon.com/adam_d_ruppe

but as you'll notice, it is currently $58. To reach "quit my job and work for y'all all the time" I put $8000.

Realistically, that is never going to happen.

thus why i troll.
October 01, 2019
On Tuesday, 1 October 2019 at 12:46:58 UTC, Adam D. Ruppe wrote:
> On Monday, 30 September 2019 at 20:14:56 UTC, Murilo wrote:
>> What are your pages that you want people subscribing to?
>
> I'm just trolling.
>
>> And what is your patreon page?
>
> https://www.patreon.com/adam_d_ruppe
>
> but as you'll notice, it is currently $58. To reach "quit my job and work for y'all all the time" I put $8000.
>
> Realistically, that is never going to happen.
>
> thus why i troll.

Alright, sending you money every month on Patreon would be a problem for me so I figure I can patron you in another way, I am writing a tutorial for your library and I have showed lots of people how useful your library can be, I have also sent several PR to add stuff to it. That will be my way of contributing.
October 02, 2019
On Tuesday, 1 October 2019 at 12:45:35 UTC, Adam D. Ruppe wrote:
> On Monday, 30 September 2019 at 23:52:27 UTC, Murilo wrote:
>>     {​
>>         window.redrawOpenGlSceneNow;​
>
> like I said on email, this is the ONLY thing you should to in the event loop to trigger the redraw.
>
>>         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);​
>>         glLoadIdentity;​
>>         ship.draw(20, 20, 41, 47);​
>
> All this actual drawing stuff should be attached to the `window.redrawOpenGlScene` delegate. Just do `window.redrawOpenGlScene = { that stuff } ` after creating the window but before the event loop to set it up.

It worked! :D Thank you so much man. Now I will finish refactoring the code and then I will be able to finish your tutorial.
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