On Thursday, 20 May 2021 at 03:30:40 UTC, TheGag96 wrote:
> Very cool, from a fellow Nintendo D homebrewer in arms!! I would love to see more people using the language this way. I myself am having a lot of fun writing a game in D for the 3DS - here's a basic hello world + bindings that I almost certainly need to update.
Very interesting!
> I'm kind of shocked you're not using devkitARM. Any reason? At first, I modified the toolchain to compile D support into GCC, but like someone already suggested here, I'm using LDC now and am not looking back. Definitely recommend doing so.
No particular reason, I just followed the first tutorial I saw and it used GCC.
The article in question is this http://nuclear.mutantstargoat.com/articles/gba_dev_tools.html
I'm a complete newbie with this :)
At first I was doing it with LDC as well, but I didn't manage to build a working binary.
I tried with:
ldc2 test.d -betterC -mtriple=arm-none-eabi -float-abi=soft -singleobj -c -nogc -static
llvm-strip test.o -o test.o --strip-all --strip-all-gnu --remove-section .ARM.exidx
ld.gold -Tlscript.ld -o out.elf crt0.o test.o
gba-objcopy -O binary out.elf test.gba
where crt0 is the same one I used in this thread.
I used gold and not lld because lld doesn't support (or I didn't manage to make it work) the syntax used in the script.
I am not very familiar with linker scripts yet, but I'm trying to write my own for GCC now.
> DevkitARM uses Newlib also, and D unfortunately doesn't yet have bindings for it yet. In my repo, you'll see that I had to kind of study Newlib's header files and try to hack into druntime in myself. LDC made a change recently that reserves the version CRuntime_Newlib
, so you will probably have to something similar to what I did but call it CRuntime_Gba
or something. Hopefully it'll get first class support down the road (people actually looking to use it like you and I should probably be taking up the charge, honestly lol).
It's interesting though... I'll look into it.
I really didn't make much research, just tried right away.
> Just curious, what kind of game/app are you looking to make with this?
I was considering to create a step sequencer at first so I can get used to audio and gui stuff.
I'll then try to write a game with j-rpg mechanics, but it's going to be a little different than your usual j-rpg.