June 26, 2013
On Tuesday, 25 June 2013 at 18:29:00 UTC, Walter Bright wrote:
> Any projects using AddRef() and Release()?

I use it in a pet project. ComObject is needed to manage callbacks. Was wondering how does the COM object lifetime management works but now I realise this is actually broken in the current version.
June 26, 2013
On Tuesday, 25 June 2013 at 19:22:05 UTC, Adam Wilson wrote:
> On Tue, 25 Jun 2013 11:29:00 -0700, Walter Bright <newshound2@digitalmars.com> wrote:
>
>> Any projects using AddRef() and Release()?
>
> If you want to work against the new Windows Runtime, you'll need COM, and additional interface IInspectable.

Or any new Win32 APIs since Windows XP, as most of them are actually COM based.

--
Paulo
June 26, 2013
Am 25.06.2013 20:29, schrieb Walter Bright:
> Any projects using AddRef() and Release()?

I'm currently using it for Direct2D and Direct3D 9/10/11. Also, I have an MIDL -> D translator for WinRT and plan to make a "language projection" for it as well.
June 26, 2013
On 2013-06-25 23:06, Walter Bright wrote:

> I emailed you some information about this today - if you didn't get it,
> please email me your correct email address. doob@me.com looks fake :-)

I have received your emails. Sometimes it's a good idea to have an email address which does not contain your real name, this is obviously not one of these cases.

-- 
/Jacob Carlborg
July 06, 2013
On 6/26/13, Sönke Ludwig <sludwig@outerproduct.org> wrote:
> Am 25.06.2013 20:29, schrieb Walter Bright:
>> Any projects using AddRef() and Release()?
>
> I'm currently using it for Direct2D and Direct3D 9/10/11. Also, I have an MIDL -> D translator for WinRT and plan to make a "language projection" for it as well.

Are there any recent bindings to D3D/D2D for D? I remember trying some from dsource a long while ago but it didn't work. How are you using D3D?
July 07, 2013
Am 06.07.2013 05:00, schrieb Andrej Mitrovic:
> On 6/26/13, Sönke Ludwig <sludwig@outerproduct.org> wrote:
>> Am 25.06.2013 20:29, schrieb Walter Bright:
>>> Any projects using AddRef() and Release()?
>>
>> I'm currently using it for Direct2D and Direct3D 9/10/11. Also, I have an MIDL -> D translator for WinRT and plan to make a "language projection" for it as well.
> 
> Are there any recent bindings to D3D/D2D for D? I remember trying some from dsource a long while ago but it didn't work. How are you using D3D?
> 

I'm using a modified version of the bindings project on dsource and recently hand ported some D2D 1.1 and D3D 11.1 headers to be able to target WinRT applications, but those are still pretty much untested (will happen in the coming days). I can merge my changes back to the bindings project and make a pull request once I have finished the WinRT stuff.
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